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32
votes

Add Physics.BoxCast(), Physics.BoxCastAll() and Physics.CheckBox () to t...

Physics

-

Apr 01, 2014

-

DWORD

Why this still doesn't exist is beyond me. Even the 2D engine have this. Read more

12
votes

Rigidbody.SweepTestNonAlloc()

Physics

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Jan 16, 2017

-

PhilSA

There is currently no GC-less version of Rigidbody.SweepTestAll(). Would it be possible to add a Rigidbody.SweepTestNonAlloc() that ... Read more

27
votes

rigidbody.timeScale?

Physics

-

Mar 16, 2014

-

Peace_1991

The physical updates of Unity accords with the FixedUpdate which refers that changing Time.fixedDeltaTime and Time.timeScale can eas... Read more

35
votes

Dynamic Water

Physics

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Sep 13, 2013

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SKULLZZ098

there needs to be water that can physically effect the player even if its for pro only its a feature all the other engines have. it ... Read more

39
votes

Collision depth/Pentration in Contact Objects

Physics

-

Jun 01, 2013

-

SinisterMephisto

Currently unities Collision detection system only offers us minimal information. point The point of contact. normal ... Read more

60
votes

Water/Fluid Simulation

Physics

-

Jul 10, 2012

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peacewalker124@yahoo.com

Hello and good day! I've been making some research in the Internet about water physics/simulation effect. Like this for example, /wa... Read more

60
votes

Character Controller Box Collider option

Physics

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Mar 05, 2012

-

ianismrt

2d platformer game development would be SO much easier if only we could switch between capsule and box colliders for Character contr... Read more

30
votes

CharacterController Min Move Distance

Physics

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Apr 04, 2013

-

Nachtmahr

Please make the property Min Move Distance accessable via Script/Code. On Fast Character Movespeed like Run or Dash the Controller C... Read more

43
votes

Find/Test Overlapping Colliders

Physics

-

May 09, 2012

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Wahooney

Sometimes you need to test if two (non-rigidbody) colliders are overlapping, being able to find those overlaps without rewriting the... Read more

53
votes

Freely rotating character controller

Physics

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Dec 05, 2010

-

TheCaptain

The Current Character Controller is y-locked so for anyone who wants to have gravity point another direction other than down and hav... Read more

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