Search Feedback

71
votes

Apex Destruction

Physics

-

Mar 20, 2013

-

UnknownDeveloper

Easily the most important thing I want in Unity that it doesn't already have is to integrate apex destruction. Apex destruction woul... Read more

215
votes

GPU PhysX support

Physics

-

Jul 24, 2011

-

JasonB

Though somewhat similar to a recent suggestion for multi-core PhysX, I feel that GPU PhysX is far more necessary. It should be simpl... Read more

32
votes

Add Physics.BoxCast(), Physics.BoxCastAll() and Physics.CheckBox () to t...

Physics

-

Apr 01, 2014

-

DWORD

Why this still doesn't exist is beyond me. Even the 2D engine have this. Read more

27
votes

rigidbody.timeScale?

Physics

-

Mar 16, 2014

-

Peace_1991

The physical updates of Unity accords with the FixedUpdate which refers that changing Time.fixedDeltaTime and Time.timeScale can eas... Read more

35
votes

Dynamic Water

Physics

-

Sep 13, 2013

-

SKULLZZ098

there needs to be water that can physically effect the player even if its for pro only its a feature all the other engines have. it ... Read more

39
votes

Collision depth/Pentration in Contact Objects

Physics

-

May 31, 2013

-

SinisterMephisto

Currently unities Collision detection system only offers us minimal information. point The point of contact. normal ... Read more

60
votes

Water/Fluid Simulation

Physics

-

Jul 10, 2012

-

peacewalker124@yahoo.com

Hello and good day! I've been making some research in the Internet about water physics/simulation effect. Like this for example, /wa... Read more

12
votes

Rigidbody.SweepTestNonAlloc()

Physics

-

Jan 16, 2017

-

PhilSA

There is currently no GC-less version of Rigidbody.SweepTestAll(). Would it be possible to add a Rigidbody.SweepTestNonAlloc() that ... Read more

21
votes

Include more info from RaycastHit in RaycastResult returns in UnityEngin...

Physics

-

Oct 10, 2014

-

alestane

Currently, UnityEngine.EventSystems.RaycastResult includes only the information which is fully relevant across all raycasters. This ... Read more

60
votes

Character Controller Box Collider option

Physics

-

Mar 05, 2012

-

ianismrt

2d platformer game development would be SO much easier if only we could switch between capsule and box colliders for Character contr... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(11034)

2D

(291)

Ads

(63)

AI & Navigation

(83)

Analytics

(130)

Animation

(413)

Asset Store

(371)

Asset Store Publisher

(21)

Assets

(557)

Audio

(185)

Cloud Build

(154)

Collaborate

(70)

Docs & Tutorials

(251)

Editor

(2579)

Everyplay

(17)

Game Performance Reporting

(22)

General

(1003)

Graphics

(903)

GUI

(447)

Input

(173)

Licensing

(93)

Networking

(193)

Physics

(392)

Platforms

(448)

Profiling & Optimization

(84)

Runtime

(188)

Scripting

(1154)

Terrain

(178)

WebGL

(145)