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88
votes

Collider2D.Raycast! Simple enough? Why can't I find it?

Physics

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Nov 24, 2013

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Stephen Zhou

The 3D Collider class has a member function Raycast() which is very helpful and irreplacable. Now, in 2D, there is no such a analogo... Read more

207
votes

Add: Physics.BoxCast(), Physics.OverlapBox(), Physics.BoxCastAll(), Phys...

Physics

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Sep 24, 2012

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afk74

Sometimes it would make your life easier if you could just cast a box. Also, the addition of this would help people make movement... Read more

1464
votes

Physics: Destructible meshes

Physics

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Mar 08, 2010

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Ashkan Sa'eedi Mazdeh

please add the ability to create destructible objects using the physx and procedural mesh fragmentation. something like unreal's htt... Read more

11
votes

(Multi-)Threaded Physics Cooking

Physics

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Mar 19, 2018

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PatrickDahlin

Multithreading or just threading the cooking of PhysX meshes is a feature I really need to be in Unity by now, not just simulation. ... Read more

13
votes

Character Controller Slope Sliding

Physics

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Mar 28, 2017

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JordyJS

Nearly any game that has a character controller and jumping mechanic will want to prevent its players from climbing steep slopes. T... Read more

22
votes

Add Box Collider support for Cloth Physics.

Physics

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Oct 06, 2015

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FromLions

because flat surfaces are hard to make using a bunch of spheres. Read more

25
votes

Physics Cast Methods Should Supporting Being Initially Overlapping

Physics

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May 23, 2015

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noonche

In the 5.0.2 release notes it says: Physics 2D: Ensure that 2D Box/Circle cast methods support shape being overlapped initially. ... Read more

29
votes

Inverted Colliders

Physics

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Mar 13, 2015

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9burger

Add the option to invert colliders such that instead of keeping other objects out, they keep them in. This would be useful in count... Read more

29
votes

3D physics system is missing GetIgnoreCollision()

Physics

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Feb 18, 2015

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nindim

The 3D physics system is missing a way to ask if collisioms between two colliders have been ignored. This is already present in the ... Read more

33
votes

nVidia FLEX (Unified Particle Physics for Real-Time Applications) in Unity

Physics

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Jun 20, 2014

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Ibizanhound

This! https://www.youtube.com/watch?v=ffgRC3kvA_k Read more

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