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21
votes

Buoyancy Scripts for Character Controllers to float in water

Physics

-

Jul 12, 2016

-

Argzero

Add a script to control buoyancy in water in C# for the character controllers Read more

77
votes

Asynchronous raycasts

Physics

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Oct 10, 2014

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SkurkSE

Hi, I'm missing an asynchronous raycast call. This is of course useful any time you do not care about immidiate results and in ou... Read more

88
votes

Convert physics from float to double.

Physics

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Jul 03, 2014

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EndUser

I ask Unity3D to migrate physics and mathematics single float precision to double precision. Otherwise, with float precision, dev... Read more

26
votes

Additional raycasting/collision functions

Physics

-

Jan 15, 2016

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PhilSA

I believe Unity would benefit immensely from having physics functions that check for primitive volumes and return all of the collisi... Read more

32
votes

Cloth class : Types mismatch between Unity 5.2 API and UnityEditor

Physics

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Sep 15, 2015

-

Kula9999

In the class Cloth those following variables doesn't have the correct type from the API (documentation): - solverFrequency is de... Read more

311
votes

Function for manually simulating Physics eg. Physics.Simulate(timestep)

Physics

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Sep 18, 2012

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any_user

It would be nice to have the possibility to simulate the physics manually and possibly to rewind the world physics state (although t... Read more

572
votes

Separate physics and render layers

Physics

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Aug 27, 2011

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Wahooney

Having physics and rendering use the same layers is counter-intuitive, leading to sometimes complex setups for simple cases. ie. Wit... Read more

13
votes

Change default fixed timestep to 16.66ms (60hz)

Physics

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May 24, 2017

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phort99

The current 50hz is an insane default timestep since no one runs their monitor at that frequency. I'm sure you can see the value of ... Read more

27
votes

Physics.IgnoreCollision should not reset trigger state.

Physics

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Jul 14, 2015

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hoesterey

Hi, In the manual it says: Physics.Ignore collision is useful, say, for preventing projectiles from colliding with the object that... Read more

49
votes

Implement PhysX's Scene Origin in Unity 5

Physics

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Jun 26, 2014

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Infernno

It would be nice to see this feature in Unity 5,because it is very important for big worlds (for example space games).It could preve... Read more

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