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77
votes

Asynchronous raycasts

Physics

-

Oct 10, 2014

-

SkurkSE

Hi, I'm missing an asynchronous raycast call. This is of course useful any time you do not care about immidiate results and in ou... Read more

92
votes

Convert physics from float to double.

Physics

-

Jul 03, 2014

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EndUser

I ask Unity3D to migrate physics and mathematics single float precision to double precision. Otherwise, with float precision, dev... Read more

119
votes

Access to enable PhysX Visual Debugger

Physics

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Jun 02, 2014

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BloodOmen

It would be a really nice feature to give access to enable the PhysX Visual Debugger, at least for PC. https://developer.nvidia.c... Read more

26
votes

Additional raycasting/collision functions

Physics

-

Jan 15, 2016

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PhilSA

I believe Unity would benefit immensely from having physics functions that check for primitive volumes and return all of the collisi... Read more

32
votes

Cloth class : Types mismatch between Unity 5.2 API and UnityEditor

Physics

-

Sep 15, 2015

-

Kula9999

In the class Cloth those following variables doesn't have the correct type from the API (documentation): - solverFrequency is de... Read more

311
votes

Function for manually simulating Physics eg. Physics.Simulate(timestep)

Physics

-

Sep 18, 2012

-

any_user

It would be nice to have the possibility to simulate the physics manually and possibly to rewind the world physics state (although t... Read more

27
votes

Physics.IgnoreCollision should not reset trigger state.

Physics

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Jul 14, 2015

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hoesterey

Hi, In the manual it says: Physics.Ignore collision is useful, say, for preventing projectiles from colliding with the object that... Read more

88
votes

Collider2D.Raycast! Simple enough? Why can't I find it?

Physics

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Nov 24, 2013

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Stephen Zhou

The 3D Collider class has a member function Raycast() which is very helpful and irreplacable. Now, in 2D, there is no such a analogo... Read more

207
votes

Add: Physics.BoxCast(), Physics.OverlapBox(), Physics.BoxCastAll(), Phys...

Physics

-

Sep 24, 2012

-

afk74

Sometimes it would make your life easier if you could just cast a box. Also, the addition of this would help people make movement... Read more

490
votes

Separate physics and render layers

Physics

-

Aug 27, 2011

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Wahooney

Having physics and rendering use the same layers is counter-intuitive, leading to sometimes complex setups for simple cases. ie. Wit... Read more

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