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37
votes

Return collision info for Physics.CheckBox, Physics.CheckSphere, and Phy...

Physics

-

Feb 24, 2016

-

Panzerhandschuh

The Physics.Cast (Sweep) functions are useful for continuous collision detection since they return the collision normal and hit poin... Read more

96
votes

Garbage free physics

Physics

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Jan 29, 2015

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twobob

Currently, results from things such as a SphereCast can not be properly cached resulting in a tiny persistent allocation. Please ... Read more

47
votes

Softbody Physics Feature

Physics

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Oct 09, 2015

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dpkstr

Please add softbody physics property in unity as we have in blender and in other softwares that will give us really great power to m... Read more

64
votes

Improve the Cloth and add Fluid Feature

Physics

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Jun 26, 2015

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BOSNA

Please add more scripts and features for cloth to create and use as we can find in other software such is Marvelous Designer, Maya e... Read more

23
votes

OverlapMesh, CheckMesh, MeshCast, etc.

Physics

-

Jul 14, 2016

-

Linearch

Just like OverlapSphere etc but using a mesh. Read more

34
votes

Better rope and chain physics

Physics

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Dec 15, 2015

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LucaH007

It would be nice if you optimize the joints that you can use it for ropes/chains (3D) with higher forces/mass or even better add a ... Read more

34
votes

Please improve the wheel collider to enable it to roll freely

Physics

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Nov 27, 2015

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Foxxis

The current wheel collider implementation in PhysX has a problematic implementation of the detection of whether it should be conside... Read more

46
votes

Physics: Create Physics Collision Mesh in a Worker Thread

Physics

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Aug 07, 2015

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Slight0

This is an important feature for most games that use procedural mesh generation frequently. For example, voxel games often must crea... Read more

124
votes

Access to enable PhysX Visual Debugger

Physics

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Jun 02, 2014

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BloodOmen

It would be a really nice feature to give access to enable the PhysX Visual Debugger, at least for PC. https://developer.nvidia.c... Read more

20
votes

optimized line/edge and point colliders for 3D

Physics

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Sep 14, 2016

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chibiofgjovik

two new components. "collision boxes" that are just a line segment and just a point. This should be more resource efficient and eas... Read more

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