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0
votes

Add physics colliders (Ex: movment resist, ground frictions, gavity(s), ...

Physics

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Sep 05, 2018

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jamesparksart

Allow for a physics collider much like the post processing collider, but allow for physics changes in the area withing or excluded f... Read more

0
votes

NVIDIA Blast, WaveWorks, HairWorks integration

Physics

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Sep 13, 2018

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Equalent

Hello! Unity is one of the best game engines in the world. And NVIDIA has proven technologies like Blast, WaveWorks, HairWorks, etc... Read more

2
votes

Better PhysX integration

Physics

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Sep 26, 2018

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Wasplay

I think there should be default components like fluids or destructible meshes, like Unreal It's useless to have PhysX included if w... Read more

4
votes

Expose PhysX Dominance Groups

Physics

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Oct 09, 2018

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noio

PhysX has a mechanism to allow Rigidbodies to "dominate" each other, which means that when two objects collide, only one of them has... Read more

5
votes

RaycastCommand.ScheduleBatch should support NativeList or DefferedJobArray

Physics

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Nov 23, 2018

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VildNinja

Currently RaycastCommand.ScheduleBatch needs to know the count of RaycastCommands to perform at schedule time. It would be very usef... Read more

10
votes

Physics.Boxcast(), Physics.OverlapBox() Debug Visualization in Editor

Physics

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Nov 23, 2018

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Matffin

Like Debug.DrawRay() can be used to check Raycasts in the Scene View, it would be useful to display Boxcasts, Spherecasts etc. and O... Read more

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