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0
votes

[WebGL] Rigidbody not colliding with specific Mesh Colliders

Physics

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May 25, 2018

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waltran

-e: see title, the rigidbody just falls through the specific mesh colliders and then collides properly with a box collider -- s... Read more

0
votes

Camera clips through the mesh in first person mode

Physics

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Jun 01, 2018

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konsic

I have a prefabs with Unity default mesh colliders and often when player is close to corner, camera clips through the mesh. Could... Read more

2
votes

More resorces Sr PhysX Experts gems to Physics

Physics

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Jun 09, 2018

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AlanMattano

More professionals resources or better the very best on the planet to the Physics department! Is missing from development to the mo... Read more

0
votes

Vehicle Physics 2.8 Selection option in Latest Unity

Physics

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Jun 18, 2018

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SmartDeveloper

Vehicle Physics in Unity 5 and Higher versions are useless due to some problems. So there should be an option for selecting Vehicle ... Read more

10
votes

Add Cylinder Colider

Physics

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Jun 22, 2018

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LychGlytch18

Unity includes a sphere collider, box collider, capsule collider, a wheel collider that doesn't make sense to me and terrain collide... Read more

0
votes

CharacterController Slope Handling

Physics

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Jun 28, 2018

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Nicholas-Breazeale

I would like for the CharacterController to slide down surfaces that exceed its slopeLimit but right now it just gets stuck. I know ... Read more

3
votes

Particle Collision Settings "Stop" function

Physics

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Jul 02, 2018

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floorpeas_CA

Currently when using 1 in the dampen settings within the particle parameters causes undesired effects when used in conjunction with ... Read more

7
votes

Reading RaycastHit from a Job should have an unmanaged way to detect col...

Physics

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Jul 31, 2018

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VildNinja

Using rays with RaycastCommand especially in relation to ECS, it is annoying that there is no unmanaged (documented) way of detectin... Read more

5
votes

Give access to more rigidbody - transform syncing options

Physics

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Aug 18, 2018

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LittleCoyote

Moving physical objects with transform can cause a huge performance issues. It is possible to reduce it with autoSyncTransforms prop... Read more

3
votes

Create Gravity Wells (like adding a collider or postprocessing on an obj...

Physics

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Sep 04, 2018

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jamesparksart

I think the ability to add a gravity well like a collider and/or post processing on an object would be neat. Have it to where you se... Read more

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