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20
votes

Layer Mask Tutorial Video(s)

Physics

-

Jul 18, 2017

-

iku_olorun

I would like to see a tutorial about Layers and Layer Masks! As I am relatively new to Unity and C# i was having some real troubl... Read more

83
votes

OnCollisionExit/OnTriggerExit should be called when the collider is disa...

Physics

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Feb 18, 2016

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Michael-Thomas

Given that OnCollisionEnter and OnTriggerEnter are called when an object/collider is created/enabled, the corresponding Exit functio... Read more

400
votes

Extend 2D Physics to XZ Plane

Physics

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Jan 07, 2015

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jpthek9

Many games are built in a 3D environment but only need 2D physics. Use of 3D physics would simply be inefficient and often a hassle ... Read more

18
votes

2D Circle Collider for 3d Project.

Physics

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May 09, 2017

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daivuphan

Hello Unity Team! I'm new on Unity. Base on what I did in my project, I suggest that we might need a circle collider in 3D project w... Read more

21
votes

Additional Physics Colliders

Physics

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Jan 27, 2017

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Dave_LeDev

Having more maths-based shapes would reduce dependency on mesh colliders and provide performance gains. Additional geometry I'd like... Read more

198
votes

Physics Contact Modification

Physics

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Jan 25, 2015

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AquaGeneral

The PhysX SDK allows developers to modify contacts so they can: "... implement sticky contacts, give objects the appearance of float... Read more

14
votes

Rigidbody: centerOfMass, inertiaTensor, inertiaTensorRotation API improv...

Physics

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Sep 12, 2017

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victorluishongchau

Currently, centerOfMass, inertiaTensor, inertiaTensorRotation are all exposed in the scripting API but not the inspector. User can s... Read more

25
votes

Fluid physic material and collider

Physics

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Oct 21, 2016

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meadjix

Actually, physic materials only allow us to control the collider surface behaviour, with a fluid collider / an option on the current... Read more

47
votes

LiquidFun box2d extension integration for fluid and soft body simulation

Physics

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Feb 17, 2016

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larex39

LiquidFun is an extension of Box2D developed by Google. It adds a particle based fluid and soft body simulation to the rigid body fu... Read more

84
votes

Rigidbody Max Angular Velocity Field

Physics

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Jul 13, 2015

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crazymonkay

Currently the maxAngularVelocity for Rigidbodies has 2 issues: 1) It must be set from a script. 2) It is reset when an object is d... Read more

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