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14
votes

Correct WheelCollider SidwaysFriction in Unity 5 to Unity 2018

Physics

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Jun 18, 2018

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SmartDeveloper

The SidwaysFriction values does not work correctly, the vehicle slips slowly on slopes and i have tested different values but it doe... Read more

30
votes

Ignore force from certain rigidbodies

Physics

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Nov 24, 2017

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Leniaal

I'd like to ignore force from certain rigidbodies. For example; A player shouldn't be able to push another player, while a car shoul... Read more

74
votes

Add Support to CharacterController for arbitrary up using built in PhysX...

Physics

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Jun 30, 2017

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lordofduct

CharacterController is just a wrapper around the PhysX 'Kinematic Character Controller', via the PKController class combined with a ... Read more

11
votes

Physics resources for research and development (particle, Fluid Simulati...

Physics

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Aug 24, 2018

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AlanMattano

Can be interesting for physics research and development if Unity hired engineers like for example Tobias Pfaff http://tobiaspfaff.co... Read more

82
votes

Fixed Point Math Library or Deterministic Physics!

Physics

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Feb 07, 2017

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Ziron999

No one is unable to make an RTS because of this... Deterministic physics would be the best solution but unity must allow it as an o... Read more

72
votes

Expose more of the PhysX API, namely penetration depth.

Physics

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Nov 04, 2016

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EnokV

http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GeometryQueries.html#penetration-depth We need this ... Read more

25
votes

Physics Cone Cast

Physics

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Jul 04, 2017

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Endar

A physics cast that is done in a cone shape. A working version of this with an angle variable would help when mesh collider trigger... Read more

31
votes

Concave Collider Support

Physics

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Apr 08, 2017

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hermesonfreitas

Concave Colliders can make all the difference in games that need more realistic physics for moving objects, although Concave Collide... Read more

74
votes

Expose methods for manual collision checking

Physics

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Jul 21, 2016

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plmx

There is currently no exposed API to manually check game objects for collisions, i.e. a method CollisionInfo info= Physics.Check... Read more

827
votes

Support for Nvidia Gameworks FLEX (Unified Particle Physics for Real-Tim...

Physics

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Feb 01, 2015

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Ibizanhound

This is the future of in-game physics, the sooner it gets implemented into Unity the better. https://www.youtube.com/watch?v=ffgR... Read more

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