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32
votes

Ignore force from certain rigidbodies

Physics

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Nov 24, 2017

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Leniaal

I'd like to ignore force from certain rigidbodies. For example; A player shouldn't be able to push another player, while a car shoul... Read more

75
votes

Add Support to CharacterController for arbitrary up using built in PhysX...

Physics

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Jun 30, 2017

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lordofduct

CharacterController is just a wrapper around the PhysX 'Kinematic Character Controller', via the PKController class combined with a ... Read more

102
votes

Fixed Point Math Library or Deterministic Physics!

Physics

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Feb 07, 2017

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Ziron999

No one is unable to make an RTS because of this... Deterministic physics would be the best solution but unity must allow it as an o... Read more

72
votes

Expose more of the PhysX API, namely penetration depth.

Physics

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Nov 04, 2016

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EnokV

http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GeometryQueries.html#penetration-depth We need this ... Read more

25
votes

Physics Cone Cast

Physics

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Jul 04, 2017

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Endar

A physics cast that is done in a cone shape. A working version of this with an angle variable would help when mesh collider trigger... Read more

31
votes

Concave Collider Support

Physics

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Apr 08, 2017

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hermesonfreitas

Concave Colliders can make all the difference in games that need more realistic physics for moving objects, although Concave Collide... Read more

827
votes

Support for Nvidia Gameworks FLEX (Unified Particle Physics for Real-Tim...

Physics

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Feb 01, 2015

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Ibizanhound

This is the future of in-game physics, the sooner it gets implemented into Unity the better. https://www.youtube.com/watch?v=ffgR... Read more

72
votes

Expose methods for manual collision checking

Physics

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Jul 21, 2016

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plmx

There is currently no exposed API to manually check game objects for collisions, i.e. a method CollisionInfo info= Physics.Check... Read more

117
votes

OnCollisionExit/OnTriggerExit should be called when the collider is disa...

Physics

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Feb 17, 2016

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Michael-Thomas

Given that OnCollisionEnter and OnTriggerEnter are called when an object/collider is created/enabled, the corresponding Exit functio... Read more

20
votes

Layer Mask Tutorial Video(s)

Physics

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Jul 18, 2017

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iku_olorun

I would like to see a tutorial about Layers and Layer Masks! As I am relatively new to Unity and C# i was having some real troubl... Read more

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