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30
votes

Please expose PxController::setUpDirection() in CharacterController

Physics

-

Aug 23, 2018

-

blurdot

Not every character in every game stands perfectly straight up all the time....PhysX gives us the ability to modify this, why is it ... Read more

161
votes

PhysX friction parameter access missing after Unity 5 and later.

Physics

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Apr 16, 2018

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chaosmaker

Our game is very Physics oriented so the problem it is crucial for it. Here below you can find the description to the problem. ... Read more

31
votes

Variable to alter Rigidbody simulation speed (Rigidbody.simulationSpeed)

Physics

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Jun 12, 2018

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StarkNebula

It would nice to have access to a variable which dictates the simulation speed of a Rigidbody. There is currently no way to speed up... Read more

39
votes

Add Rigidbody Sleep and Awake Events

Physics

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May 02, 2018

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TimoSchmechel

It would be very useful if rigidbody had two callbacks to notify of the sleeping state change. The current solution of polling for I... Read more

37
votes

Multiple World Physics Simulation

Physics

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Feb 15, 2018

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Trepidation

It's nice that we have Physics.Simulate now, but it needs to go one step further to truly be useful. Several special use cases, l... Read more

14
votes

Correct WheelCollider SidwaysFriction in Unity 5 to Unity 2018

Physics

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Jun 18, 2018

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SmartDeveloper

The SidwaysFriction values does not work correctly, the vehicle slips slowly on slopes and i have tested different values but it doe... Read more

51
votes

Option to rotate the colliders

Physics

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Jan 10, 2018

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DincaAlin

An option to rotate any type of collider on all 3 axis would be very good and useful for all developers. Read more

153
votes

Implement PhysX Articulations (ropes, chains, stable joints, stable robo...

Physics

-

Aug 23, 2017

-

petersvp

You really should consider PhysX Articulated Actors to be usable. With these we will be able to create stable ropes and complex mach... Read more

76
votes

Async/Time sliced MeshCollider Baking

Physics

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Oct 19, 2017

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Carpet_Head

Our application relies on using MeshColliders with large procedural meshes. Because it is VR, the baking time can cause some noticea... Read more

26
votes

Physics2D.ComputePenetration

Physics

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Feb 06, 2018

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toney28

We need the 2D equivalent of the Physics.ComputePenetration method. Essentially the Physics2D.GetContacts() method with the addition... Read more

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