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21
votes

Concave Collider Support

Physics

-

Apr 08, 2017

-

hermesonfreitas

Concave Colliders can make all the difference in games that need more realistic physics for moving objects, although Concave Collide... Read more

30
votes

Fixed Point Math Library or Deterministic Physics!

Physics

-

Feb 07, 2017

-

Ziron999

No one is unable to make an RTS because of this... Deterministic physics would be the best solution but unity must allow it as an o... Read more

87
votes

Expose more of the PhysX API, namely penetration depth.

Physics

-

Nov 04, 2016

-

EnokStenhuggare

http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GeometryQueries.html#penetration-depth We need this ... Read more

68
votes

Expose methods for manual collision checking

Physics

-

Jul 21, 2016

-

plmx

There is currently no exposed API to manually check game objects for collisions, i.e. a method CollisionInfo info= Physics.Check... Read more

25
votes

Fluid physic material and collider

Physics

-

Oct 21, 2016

-

meadjix

Actually, physic materials only allow us to control the collider surface behaviour, with a fluid collider / an option on the current... Read more

20
votes

optimized line/edge and point colliders for 3D

Physics

-

Sep 14, 2016

-

chibiofgjovik

two new components. "collision boxes" that are just a line segment and just a point. This should be more resource efficient and eas... Read more

834
votes

Support for Nvidia Gameworks FLEX (Unified Particle Physics for Real-Tim...

Physics

-

Feb 01, 2015

-

Ibizanhound

This is the future of in-game physics, the sooner it gets implemented into Unity the better. https://www.youtube.com/watch?v=ffgR... Read more

21
votes

Buoyancy Scripts for Character Controllers to float in water

Physics

-

Jul 12, 2016

-

Argzero

Add a script to control buoyancy in water in C# for the character controllers Read more

300
votes

Extend 2D Physics to XZ Plane

Physics

-

Jan 07, 2015

-

jpthek9

Many games are built in a 3D environment but only need 2D physics. Use of 3D physics would simply be inefficient and often a hassle ... Read more

89
votes

Rigidbody Max Angular Velocity Field

Physics

-

Jul 13, 2015

-

crazymonkay

Currently the maxAngularVelocity for Rigidbodies has 2 issues: 1) It must be set from a script. 2) It is reset when an object is d... Read more

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