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73
votes

Implement PhysX Articulations (ropes, chains, stable joints, stable robo...

Physics

-

Aug 23, 2017

-

petersvp

You really should consider PhysX Articulated Actors to be usable. With these we will be able to create stable ropes and complex mach... Read more

57
votes

Add Support to CharacterController for arbitrary up using built in PhysX...

Physics

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Jun 30, 2017

-

lordofduct

CharacterController is just a wrapper around the PhysX 'Kinematic Character Controller', via the PKController class combined with a ... Read more

14
votes

Rigidbody: centerOfMass, inertiaTensor, inertiaTensorRotation API improv...

Physics

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Sep 12, 2017

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victorluishongchau

Currently, centerOfMass, inertiaTensor, inertiaTensorRotation are all exposed in the scripting API but not the inspector. User can s... Read more

20
votes

Layer Mask Tutorial Video(s)

Physics

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Jul 18, 2017

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iku_olorun

I would like to see a tutorial about Layers and Layer Masks! As I am relatively new to Unity and C# i was having some real troubl... Read more

24
votes

Concave Collider Support

Physics

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Apr 08, 2017

-

hermesonfreitas

Concave Colliders can make all the difference in games that need more realistic physics for moving objects, although Concave Collide... Read more

40
votes

Fixed Point Math Library or Deterministic Physics!

Physics

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Feb 07, 2017

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Ziron999

No one is unable to make an RTS because of this... Deterministic physics would be the best solution but unity must allow it as an o... Read more

77
votes

Expose more of the PhysX API, namely penetration depth.

Physics

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Nov 04, 2016

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EnokV

http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GeometryQueries.html#penetration-depth We need this ... Read more

63
votes

Expose methods for manual collision checking

Physics

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Jul 21, 2016

-

plmx

There is currently no exposed API to manually check game objects for collisions, i.e. a method CollisionInfo info= Physics.Check... Read more

12
votes

Physics Cone Cast

Physics

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Jul 04, 2017

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Endar

A physics cast that is done in a cone shape. A working version of this with an angle variable would help when mesh collider trigger... Read more

25
votes

Fluid physic material and collider

Physics

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Oct 21, 2016

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meadjix

Actually, physic materials only allow us to control the collider surface behaviour, with a fluid collider / an option on the current... Read more

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