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13
votes

Additional Physics Colliders

Physics

-

Jan 27, 2017

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Dave_LeDev

Having more maths-based shapes would reduce dependency on mesh colliders and provide performance gains. Additional geometry I'd like... Read more

85
votes

Expose more of the PhysX API, namely penetration depth.

Physics

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Nov 04, 2016

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EnokStenhuggare

http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GeometryQueries.html#penetration-depth We need this ... Read more

25
votes

Fluid physic material and collider

Physics

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Oct 21, 2016

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meadjix

Actually, physic materials only allow us to control the collider surface behaviour, with a fluid collider / an option on the current... Read more

62
votes

Expose methods for manual collision checking

Physics

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Jul 21, 2016

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plmx

There is currently no exposed API to manually check game objects for collisions, i.e. a method CollisionInfo info= Physics.Check... Read more

20
votes

optimized line/edge and point colliders for 3D

Physics

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Sep 14, 2016

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chibiofgjovik

two new components. "collision boxes" that are just a line segment and just a point. This should be more resource efficient and eas... Read more

20
votes

Buoyancy Scripts for Character Controllers to float in water

Physics

-

Jul 12, 2016

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Argzero

Add a script to control buoyancy in water in C# for the character controllers Read more

808
votes

Support for Nvidia Gameworks FLEX (Unified Particle Physics for Real-Tim...

Physics

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Feb 01, 2015

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Ibizanhound

This is the future of in-game physics, the sooner it gets implemented into Unity the better. https://www.youtube.com/watch?v=ffgR... Read more

27
votes

LiquidFun box2d extension integration for fluid and soft body simulation

Physics

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Feb 17, 2016

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larex39

LiquidFun is an extension of Box2D developed by Google. It adds a particle based fluid and soft body simulation to the rigid body fu... Read more

49
votes

Softbody Physics Feature

Physics

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Oct 09, 2015

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dpkstr

Please add softbody physics property in unity as we have in blender and in other softwares that will give us really great power to m... Read more

84
votes

Rigidbody Max Angular Velocity Field

Physics

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Jul 13, 2015

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crazymonkay

Currently the maxAngularVelocity for Rigidbodies has 2 issues: 1) It must be set from a script. 2) It is reset when an object is d... Read more

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