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20
votes

Variable to alter Rigidbody simulation speed (Rigidbody.simulationSpeed)

Physics

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Jun 12, 2018

-

StarkNebula

It would nice to have access to a variable which dictates the simulation speed of a Rigidbody. There is currently no way to speed up... Read more

161
votes

PhysX friction parameter access missing after Unity 5 and later.

Physics

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Apr 16, 2018

-

chaosmaker

Our game is very Physics oriented so the problem it is crucial for it. Here below you can find the description to the problem. ... Read more

29
votes

Add Rigidbody Sleep and Awake Events

Physics

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May 02, 2018

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TimoSchmechel

It would be very useful if rigidbody had two callbacks to notify of the sleeping state change. The current solution of polling for I... Read more

33
votes

Multiple World Physics Simulation

Physics

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Feb 15, 2018

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Trepidation

It's nice that we have Physics.Simulate now, but it needs to go one step further to truly be useful. Several special use cases, l... Read more

51
votes

Option to rotate the colliders

Physics

-

Jan 10, 2018

-

DincaAlin

An option to rotate any type of collider on all 3 axis would be very good and useful for all developers. Read more

150
votes

Implement PhysX Articulations (ropes, chains, stable joints, stable robo...

Physics

-

Aug 23, 2017

-

petersvp

You really should consider PhysX Articulated Actors to be usable. With these we will be able to create stable ropes and complex mach... Read more

53
votes

Async/Time sliced MeshCollider Baking

Physics

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Oct 19, 2017

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Carpet_Head

Our application relies on using MeshColliders with large procedural meshes. Because it is VR, the baking time can cause some noticea... Read more

30
votes

Ignore force from certain rigidbodies

Physics

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Nov 24, 2017

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Leniaal

I'd like to ignore force from certain rigidbodies. For example; A player shouldn't be able to push another player, while a car shoul... Read more

72
votes

Add Support to CharacterController for arbitrary up using built in PhysX...

Physics

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Jun 30, 2017

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lordofduct

CharacterController is just a wrapper around the PhysX 'Kinematic Character Controller', via the PKController class combined with a ... Read more

71
votes

Fixed Point Math Library or Deterministic Physics!

Physics

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Feb 07, 2017

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Ziron999

No one is unable to make an RTS because of this... Deterministic physics would be the best solution but unity must allow it as an o... Read more

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