Search Feedback

30
votes

Option to rotate the colliders

Physics

-

Jan 10, 2018

-

DincaAlin

An option to rotate any type of collider on all 3 axis would be very good and useful for all developers. Read more

25
votes

Ignore force from certain rigidbodies

Physics

-

Nov 24, 2017

-

Leniaal

I'd like to ignore force from certain rigidbodies. For example; A player shouldn't be able to push another player, while a car shoul... Read more

114
votes

Implement PhysX Articulations (ropes, chains, stable joints, stable robo...

Physics

-

Aug 23, 2017

-

petersvp

You really should consider PhysX Articulated Actors to be usable. With these we will be able to create stable ropes and complex mach... Read more

23
votes

Async/Time sliced MeshCollider Baking

Physics

-

Oct 19, 2017

-

Carpet_Head

Our application relies on using MeshColliders with large procedural meshes. Because it is VR, the baking time can cause some noticea... Read more

67
votes

Add Support to CharacterController for arbitrary up using built in PhysX...

Physics

-

Jun 30, 2017

-

lordofduct

CharacterController is just a wrapper around the PhysX 'Kinematic Character Controller', via the PKController class combined with a ... Read more

20
votes

Layer Mask Tutorial Video(s)

Physics

-

Jul 18, 2017

-

iku_olorun

I would like to see a tutorial about Layers and Layer Masks! As I am relatively new to Unity and C# i was having some real troubl... Read more

14
votes

Rigidbody: centerOfMass, inertiaTensor, inertiaTensorRotation API improv...

Physics

-

Sep 12, 2017

-

victorluishongchau

Currently, centerOfMass, inertiaTensor, inertiaTensorRotation are all exposed in the scripting API but not the inspector. User can s... Read more

29
votes

Concave Collider Support

Physics

-

Apr 08, 2017

-

hermesonfreitas

Concave Colliders can make all the difference in games that need more realistic physics for moving objects, although Concave Collide... Read more

49
votes

Fixed Point Math Library or Deterministic Physics!

Physics

-

Feb 07, 2017

-

Ziron999

No one is unable to make an RTS because of this... Deterministic physics would be the best solution but unity must allow it as an o... Read more

77
votes

Expose more of the PhysX API, namely penetration depth.

Physics

-

Nov 04, 2016

-

EnokV

http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GeometryQueries.html#penetration-depth We need this ... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9469)

2D

(244)

Ads

(43)

AI & Navigation

(74)

Analytics

(109)

Animation

(338)

Asset Store

(249)

Assets

(499)

Audio

(161)

Cloud Build

(108)

Collaborate

(36)

Docs & Tutorials

(208)

Editor

(2183)

Everyplay

(13)

Game Performance Reporting

(15)

General

(839)

Graphics

(794)

GUI

(375)

Input

(153)

Licensing

(80)

Networking

(165)

Physics

(354)

Platforms

(416)

Profiling & Optimization

(72)

Runtime

(167)

Scripting

(1057)

Terrain

(155)

WebGL

(135)