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0
votes

Can I get proxy for network?

Networking

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Oct 19, 2017

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gatespa

I am in China, and we can not access some websites for some reasons but VPN, unfortunately, those include unity3d.com,so could you a... Read more

0
votes

Network Share Permission

Networking

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Sep 13, 2017

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CouparS

In order for Unity 2017 to work correctly if you are using a network share to store the project, the permission on the share must be... Read more

5
votes

LLAPI - Option to have the IncomingMessageQueue be kept separate per con...

Networking

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Aug 04, 2017

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HiddenMonk

We need an option to have the Incoming Message Queue to be kept separate per connection so that a single connection cant affect anot... Read more

0
votes

LLAPI - Add a MaxReceivedMessageQueueSize in ConnectionConfig class

Networking

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Aug 04, 2017

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HiddenMonk

We need a MaxReceivedMessageQueueSize variable in the ConnectionConfig class that limits the amount of messages this connection can ... Read more

0
votes

Network Discovery should provide byte[] instead of string

Networking

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Jul 26, 2017

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GarethPikPok

I had to introduce a bit of a hack into our product today to work around the fact the the data string in OnRecievedBroadcast is a la... Read more

0
votes

Decouple Network Lobby Manager from dependency on changing scenes

Networking

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Jul 23, 2017

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ksakins

I would very much like to use the Network Lobby Manager as a baseline for implementing a pre-game lobby, however currently it is unu... Read more

10
votes

ClientScene should expose SetNotReady as public

Networking

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Jun 24, 2017

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m_santoro

I'm implementing my own NetworkManager (not inheriting off of UnityEngine.Networking.NetworkManager). There seems to be no way for m... Read more

1
votes

Struct SyncVar

Networking

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May 25, 2017

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leopripos

Current SyncVar struct only support public field, what do you think about adding SyncVar for private field with [SerializeField] att... Read more

1
votes

Allow use of [Command]'s and [Rpc]'s even when not in ownership of the l...

Networking

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May 04, 2017

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EpicPandaGamer25

This change will allow more advanced networking games to have 'manager' objects, that can call certain methods without the need of o... Read more

0
votes

NetworkServer to address OnApplicationPause() best practices

Networking

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Apr 18, 2017

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fredsa

When used as documented, the NetworkMatch example in the docs with cause the networking system to log an infinite stream of errors a... Read more

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