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0
votes

NetworkServer.Spawn should have a NetworkServer.SpawnForConnection equiv...

Networking

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Nov 07, 2016

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bpicolo1

Currently, there's no straightforward way to spawn a gameobject for a single client with the networkserver (especially since all the... Read more

0
votes

Revamp the multiplayer docs. All of them. Especially the lobby~

Networking

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Oct 30, 2016

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dylanh7244

I joined Unity 5.x for my game and I have been struggling like crazy with the networking not because it's difficult, but because the... Read more

0
votes

Revamp the multiplayer docs. All of them. Especially the lobby~

Networking

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Oct 30, 2016

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dylanh7244

I joined Unity 5.x for my game and I have been struggling like crazy with the networking not because it's difficult, but because the... Read more

4
votes

Unet - Multiple NetworkAnimators

Networking

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Oct 15, 2016

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DChristy87

In my situation, I have weapons that have their own animations and operate independently from the main animation of the player walki... Read more

1
votes

Networking's SyncList should have an atomic swap operation

Networking

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Sep 19, 2016

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peterpi

I have a SyncListUInt, where the uints stored are actually NetworkInstanceId.netId values of players. I wish to keep the list sor... Read more

0
votes

UNET Bandwidth Efficiency

Networking

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Sep 14, 2016

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Zullar

Around ~10x bandwidth reduction can be achieved by... 1: DirtyBit for each NetworkBehaviour script 2: Network Reader/Writer write ... Read more

3
votes

Allow JSON serialization of custom types

Networking

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Sep 06, 2016

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TopiaTeam

Since most values in JSON are represented as strings, and the built in JsonUtility does not allow to write custom types serializatio... Read more

0
votes

Reliable fragmented sequenced channel

Networking

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Aug 27, 2016

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emrys90

It would be nice to be able to send reliable sequenced messages as fragments to be able to send large messages, and so I suggest a n... Read more

3
votes

NetworkBehaviour Life Cycle Documentation

Networking

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Aug 02, 2016

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Adam-Mechtley

Right now there is no documentation for the execution order of initialization events for NetworkBehaviour (e.g., OnStartClient, OnSt... Read more

0
votes

Canvas elements are misplaced in UNET

Networking

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Aug 02, 2016

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Twitwi

A minor issue. When synchronizing UI elements' position in a canvas over UNET the elements' positions seems to always be offset a... Read more

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