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0
votes

LLAPI - Add a MaxReceivedMessageQueueSize in ConnectionConfig class

Networking

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Aug 04, 2017

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HiddenMonk

We need a MaxReceivedMessageQueueSize variable in the ConnectionConfig class that limits the amount of messages this connection can ... Read more

0
votes

Network Discovery should provide byte[] instead of string

Networking

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Jul 26, 2017

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GarethPikPok

I had to introduce a bit of a hack into our product today to work around the fact the the data string in OnRecievedBroadcast is a la... Read more

0
votes

Decouple Network Lobby Manager from dependency on changing scenes

Networking

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Jul 23, 2017

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ksakins

I would very much like to use the Network Lobby Manager as a baseline for implementing a pre-game lobby, however currently it is unu... Read more

10
votes

ClientScene should expose SetNotReady as public

Networking

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Jun 24, 2017

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m_santoro

I'm implementing my own NetworkManager (not inheriting off of UnityEngine.Networking.NetworkManager). There seems to be no way for m... Read more

1
votes

Struct SyncVar

Networking

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May 25, 2017

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leopripos

Current SyncVar struct only support public field, what do you think about adding SyncVar for private field with [SerializeField] att... Read more

1
votes

Allow use of [Command]'s and [Rpc]'s even when not in ownership of the l...

Networking

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May 04, 2017

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EpicPandaGamer25

This change will allow more advanced networking games to have 'manager' objects, that can call certain methods without the need of o... Read more

0
votes

NetworkServer to address OnApplicationPause() best practices

Networking

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Apr 18, 2017

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fredsa

When used as documented, the NetworkMatch example in the docs with cause the networking system to log an infinite stream of errors a... Read more

3
votes

Unity v5.5 ideas for better proxy support

Networking

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Apr 10, 2017

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HoloCoder

It looks like Unity3D does not properly handle a PAC file for proxy configuration (https://en.wikipedia.org/wiki/Proxy_auto-config )... Read more

4
votes

Network animator has Animator property, but still using [RequireComponen...

Networking

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Apr 01, 2017

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leopripos

Hi team, Take a look at https://bitbucket.org/Unity-Technologies/networking/src/bfdfc58bb61bfdd7d49ceb8c69583482febadc84/Runtime/... Read more

0
votes

Add New Property ClientOnly and HostOnly to NetworkIdentity

Networking

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Mar 31, 2017

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leopripos

Hello team, What do you think about add new property to Network Identity. Commonly, we need to split 3 logic operation or shown ... Read more

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