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0
votes

Add New Property ClientOnly and HostOnly to NetworkIdentity

Networking

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Mar 31, 2017

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leopripos

Hello team, What do you think about add new property to Network Identity. Commonly, we need to split 3 logic operation or shown ... Read more

6
votes

Custom Websockets implementation

Networking

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Mar 13, 2017

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swdenis

Right now the best implementation we have for connecting to custom backends via Websockets is the following: https://www.assetsto... Read more

0
votes

RE: 3D game Networking Tutorial Suggestion

Networking

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Nov 20, 2016

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Idris-Fuquan

Hi, It would be highly appreciated if the training Guru's at Unity would create an indepth step-by-step video tutorial that showe... Read more

2
votes

Give NetworkTransform an event to emit after SendTransform, so that othe...

Networking

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Nov 11, 2016

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peterpi

I have a GameObject with a NetworkIdentity, a NetworkTransform, and my own NetworkBehaviour class. My NetworkBehaviour class is s... Read more

1
votes

SerRequestHeader "(" is invalid character?

Networking

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Nov 11, 2016

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TakuyaIida

With SetRequestHeader of UnityWebRequest, SetRequestHeader ( "TEST", "("); The following error will be displayed. InvalidOperat... Read more

0
votes

NetworkServer.Spawn should have a NetworkServer.SpawnForConnection equiv...

Networking

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Nov 07, 2016

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bpicolo1

Currently, there's no straightforward way to spawn a gameobject for a single client with the networkserver (especially since all the... Read more

0
votes

Revamp the multiplayer docs. All of them. Especially the lobby~

Networking

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Oct 30, 2016

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dylanh7244

I joined Unity 5.x for my game and I have been struggling like crazy with the networking not because it's difficult, but because the... Read more

0
votes

Revamp the multiplayer docs. All of them. Especially the lobby~

Networking

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Oct 30, 2016

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dylanh7244

I joined Unity 5.x for my game and I have been struggling like crazy with the networking not because it's difficult, but because the... Read more

4
votes

Unet - Multiple NetworkAnimators

Networking

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Oct 15, 2016

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DChristy87

In my situation, I have weapons that have their own animations and operate independently from the main animation of the player walki... Read more

5
votes

Unet Game View

Networking

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Oct 08, 2016

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Irishbruse

As most people know when working on a Unet game you have to build the game connect to the server/host and then wait for the Made wit... Read more

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