This change will allow more advanced networking games to have 'manager' objects, that can call certain methods without the need of o... Read more
When used as documented, the NetworkMatch example in the docs with cause the networking system to log an infinite stream of errors a... Read more
Hi team, Take a look at https://bitbucket.org/Unity-Technologies/networking/src/bfdfc58bb61bfdd7d49ceb8c69583482febadc84/Runtime/... Read more
Hello team, What do you think about add new property to Network Identity. Commonly, we need to split 3 logic operation or shown ... Read more
I have a GameObject with a NetworkIdentity, a NetworkTransform, and my own NetworkBehaviour class. My NetworkBehaviour class is s... Read more
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- Search Player Settings.
- Enable multiple editor instances without crashing
- grouping project settings
- Enable to use "Generate Root motion Curves" with "Rect Transform"
- Asset Store middle click to open new tab