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10
votes

Host your own UNET servers

Networking

-

Mar 23, 2018

-

Recurring

First of all, I really love Unity, and especially UNET. However, Looking around, a lot of people hate UNET, and this seems to mostl... Read more

4
votes

Implement SyncVar Struct synchronization when member variables are changed

Networking

-

Feb 13, 2018

-

teamLab_davis

[Struct] Rect myRect; myRect.x = 10; // Currently this line will not cause the variable to sync. Please support syncing data wh... Read more

0
votes

Networking Tutorials Please

Networking

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Jan 31, 2018

-

CasualNotCausal

There isn't much information on how to properly do networking for Unity games and it would be nice for there to be more in depth exp... Read more

1
votes

UnityWebRequest need to keep cookies when redirecting.

Networking

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Jan 31, 2018

-

torisoup

UnityWebRequest get only a last Headers in redirect. I can not get Set-Cookie correctly on the login page. 1. UnityWebRequest sen... Read more

0
votes

Ban illegal/pirated copies of your game from multiplayer

Networking

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Jan 05, 2018

-

_spacemonkey_

CONTEXT Creating or listing online matches (resp. NetworkMatch.CreateMatch and NetworkMatch.ListMatches) use an integer for "reque... Read more

10
votes

NetworkTransport.Send with buffer offset

Networking

-

Dec 19, 2017

-

BlaiseRoth

Currently the only overload for NetworkTransport.Send is: `public static bool QueueMessageForSending(int hostId, int connectionId... Read more

3
votes

Allow DownloadHandlerScript implementations to set isDone

Networking

-

Nov 14, 2017

-

benjaminjordan

DownloadHandlerScript disallows subclasses from setting the isDone flag when they chose. Because of this, DownloadHandlerScripts are... Read more

5
votes

UNet serialization interface for custom types

Networking

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Nov 07, 2017

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OndrejP

Currently it's not possible to use custom serialization for Commands and RPCs. For SyncVars it's possible, but it's complicated (Net... Read more

4
votes

Make the effect of NetworkServer.Destroy happens after RPC handlings on ...

Networking

-

Nov 04, 2017

-

Ladace

Hi this is a feedback on the API design. The behavior of NetworkServer.Destroy is a bit unhandy specifically on server with local cl... Read more

0
votes

Vector2Int not supported as Command and ClientRpc parameters

Networking

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Oct 22, 2017

-

samlibardi

When trying to use Vector2Int as parameter on remote actions, a lot of errors pop saying it's not a supported type, even though it's... Read more

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