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1
votes

UnityWebRequest need to keep cookies when redirecting.

Networking

-

Jan 31, 2018

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torisoup

UnityWebRequest get only a last Headers in redirect. I can not get Set-Cookie correctly on the login page. 1. UnityWebRequest sen... Read more

0
votes

Ban illegal/pirated copies of your game from multiplayer

Networking

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Jan 05, 2018

-

_spacemonkey_

CONTEXT Creating or listing online matches (resp. NetworkMatch.CreateMatch and NetworkMatch.ListMatches) use an integer for "reque... Read more

10
votes

NetworkTransport.Send with buffer offset

Networking

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Dec 19, 2017

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BlaiseRoth

Currently the only overload for NetworkTransport.Send is: `public static bool QueueMessageForSending(int hostId, int connectionId... Read more

3
votes

Allow DownloadHandlerScript implementations to set isDone

Networking

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Nov 14, 2017

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benjaminjordan

DownloadHandlerScript disallows subclasses from setting the isDone flag when they chose. Because of this, DownloadHandlerScripts are... Read more

5
votes

UNet serialization interface for custom types

Networking

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Nov 07, 2017

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OndrejP

Currently it's not possible to use custom serialization for Commands and RPCs. For SyncVars it's possible, but it's complicated (Net... Read more

4
votes

Make the effect of NetworkServer.Destroy happens after RPC handlings on ...

Networking

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Nov 04, 2017

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Ladace

Hi this is a feedback on the API design. The behavior of NetworkServer.Destroy is a bit unhandy specifically on server with local cl... Read more

0
votes

Vector2Int not supported as Command and ClientRpc parameters

Networking

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Oct 22, 2017

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samlibardi

When trying to use Vector2Int as parameter on remote actions, a lot of errors pop saying it's not a supported type, even though it's... Read more

0
votes

Can I get proxy for network?

Networking

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Oct 19, 2017

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gatespa

I am in China, and we can not access some websites for some reasons but VPN, unfortunately, those include unity3d.com,so could you a... Read more

0
votes

Network Share Permission

Networking

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Sep 13, 2017

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CouparS

In order for Unity 2017 to work correctly if you are using a network share to store the project, the permission on the share must be... Read more

5
votes

LLAPI - Option to have the IncomingMessageQueue be kept separate per con...

Networking

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Aug 04, 2017

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HiddenMonk

We need an option to have the Incoming Message Queue to be kept separate per connection so that a single connection cant affect anot... Read more

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