We need a MaxReceivedMessageQueueSize variable in the ConnectionConfig class that limits the amount of messages this connection can ... Read more
I had to introduce a bit of a hack into our product today to work around the fact the the data string in OnRecievedBroadcast is a la... Read more
I would very much like to use the Network Lobby Manager as a baseline for implementing a pre-game lobby, however currently it is unu... Read more
This change will allow more advanced networking games to have 'manager' objects, that can call certain methods without the need of o... Read more
When used as documented, the NetworkMatch example in the docs with cause the networking system to log an infinite stream of errors a... Read more
Hi team, Take a look at https://bitbucket.org/Unity-Technologies/networking/src/bfdfc58bb61bfdd7d49ceb8c69583482febadc84/Runtime/... Read more
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- Unity Editor has stopped working.
- Seperate section in Asset Store for HDRP and LRP assets
- Allow collab data to be deleted through the Developer Dashboard.
- Allow setting AndroidManifest.xml path via player settings
- Add a spriteText to the unity2D