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44
votes

Networking: Various

Networking

-

Apr 15, 2009

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Leepo

* Be able to use networkview.SetScope(player, boolean); on rpcs. (Currently its only working for synchronisation) * Be able to assi... Read more

15
votes

OnLive Deployment

Networking

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Sep 23, 2011

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Zergling103

I've been developing a game with Unity which I wanted to have on OnLive at some point. OnLive is a cloud gaming service where the... Read more

12
votes

Using RPCMode.Server should not result in calling all clients

Networking

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Mar 26, 2013

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hexagonius

When calling a RPC method from the server using RPCMode.Server it calls all the other clients. Instead you have to do a peertest wit... Read more

14
votes

http proxy support

Networking

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Dec 11, 2010

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niels

Support for connecting to networks via an http proxy requiring authentication. Would help people like me who are connected throug... Read more

0
votes

not working properties DefaultCredentials, DefaultNetworkCredentials cla...

Networking

-

Dec 17, 2018

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shev8987

Can't get the credentials of the connected user at the moment? When connecting to the service through the application properties ... Read more

0
votes

UNET OnServerAddPlayer needs to be able to initialize SyncVars

Networking

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Dec 05, 2018

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dansitnick

I'm seeing an issue with the program flow of UNET, specifically around OnServerAddPlayer with SyncVars SyncVars have their values... Read more

0
votes

Support GameObject refs with NetworkIdentity in SyncVar

Networking

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Nov 07, 2018

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shenanigans

The docs say I can use a GameObject ref as an argument to a Command so long as that GameObject has a NetworkIdentity Component. Why ... Read more

10
votes

UnityWebRequestTexture Compression Support

Networking

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Oct 03, 2018

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JJJohan

Please consider adding an override to the UnityWebRequestTexture.GetTexture API to allow specifying whether or not the output should... Read more

10
votes

Microsoft SQL Server Express 2018 broken.

Networking

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Sep 26, 2018

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Ziron999

This is with SQL Server 2018 EXPRESS If you use the mono 2.0 dll for System.Data you get errors saying you can't connect no m... Read more

5
votes

Re-sending a confirmation e-mail should not invalidate the previous request

Networking

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Sep 19, 2018

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tylla

Re-sending a confirmation e-mail will invalidate the previous confirmation code, so if the confirmation letters are slowly delivered... Read more

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