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90
votes

Add connectionless UDP communication to the LLAPI / UNET API

Networking

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Aug 20, 2015

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mitras2

Requested Features: - Send end listen to simple UDP packages send from non Unity software without establishing a connection (only... Read more

38
votes

Add the ability to change NetworkMatch's name, attributes, and password ...

Networking

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Feb 17, 2016

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NathanFlurry

Please include the ability to change the parameters of a lobby like the name, attributes, and password after creation. Without this ... Read more

64
votes

Network Transform Syncing for Child Objects

Networking

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Jun 09, 2015

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QuaintShanty

It has come to my attention in one of my current projects that syncing child objects is a bit wonky in UNET. Here is the hierarchy o... Read more

20
votes

MessageBase Video Tutorial

Networking

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Nov 06, 2016

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Ziron999

Nearly no one knows how to fully utilize MessageBase and it can be very powerful. A quick simple step by step process on how this wo... Read more

30
votes

Introduce LAN WIFI support for multiplayer game development

Networking

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Mar 30, 2016

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Achal Goel

unity should introduce full support along with reasonable assets for LAN WIFI connectivity for multiplayer gaming in local area netw... Read more

42
votes

Multiple Player Objects (with server authority)

Networking

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Sep 25, 2015

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TehGM

Basically, It'd be nice to have multiple player objects with server authority - so they can be fully server-authorative, but command... Read more

26
votes

Syncvar hook to override function

Networking

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Mar 11, 2016

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babaqalex

I just found that if I setup the [SyncVar(hook="basefun")] in a networkbehaviour class: "baseclass", and override the "basefun" in t... Read more

35
votes

Don't require SyncListStruct<T> implementations to be subclasses

Networking

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Aug 20, 2015

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Aravol

When implementing a SyncList, specifically a SyncListStruct<T>, several (undocumented) aspects exist, including naming and placement... Read more

24
votes

[SyncVar] Support for external defined structs

Networking

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Feb 01, 2016

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Sycoforge

It would be a great improvement to the UNET workflow if the serialization of structs defined in an external DLL would be supported. ... Read more

31
votes

unet support for 3rd party platform matchmaking, nat traversal, and othe...

Networking

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Aug 15, 2015

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rjevans

We'd like to use unet but are currently unable to because of how poorly it integrates with platforms like steam. Being able to pass ... Read more

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