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15
votes

Webhooks for unet authentication

Networking

-

Jan 20, 2018

-

BitMonk

Unit needs an authentication system. For example, I could host a web server and expose a method /authenticate Unity relay server co... Read more

101
votes

Password protection support for UNET

Networking

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Jul 07, 2016

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Stormy102

I feel that UNET is really missing password support. The ability to set a password before starting a server was extremely helpful fo... Read more

24
votes

NetworkWriter for Custom Spawn Handler

Networking

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Jul 08, 2017

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ZDestructor

Currently, there's no way to pass initialization data to a custom spawn handler. I suggest this: // overload that accepts a Ne... Read more

27
votes

Put the networking HLAPI into its own separate namespace, separate from ...

Networking

-

Feb 12, 2017

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PhilSA

Building a custom networking system on top of the transport layer is currently very troublesome due to class names often conflicting... Read more

58
votes

Add Additive scene loading to UNET

Networking

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Apr 23, 2016

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lumacode

Add a method to NetworkManager to allow scenes to be loaded additively, rather than replacing the scene. The loaded scene should be ... Read more

45
votes

UNET SyncList Callback Needs Access to OldValue

Networking

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Jun 10, 2016

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Zullar

SyncVar callback provides access to newVal and oldVal. SyncList callback only provides access to newVal. When a value is changed/r... Read more

108
votes

Service not available, please try again later and problems with licence.

Networking

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Sep 17, 2015

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DavisDRK

When attempting to log in Unity3D a sign which reports an error with server problems Unity3D appears, this problem occurs from versi... Read more

115
votes

Smooth NetworkTransform movement - historical interpolation/extrapolation

Networking

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Aug 13, 2015

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CodeBison

Interpolation in the NetworkTransform is currently handled via Lerp, which give jittery movement if packets are received irregularly... Read more

129
votes

UNET synchronized time

Networking

-

Jul 06, 2015

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csisy

In the legacy networking there is a Network.time variable which is available on both the server and client side - and it's synchroni... Read more

48
votes

Bluetooth Networking Support

Networking

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Mar 08, 2016

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eshan-mathur

It's great that 5.1 introduced an easy to use high level API for LAN and server based networking over WiFi/Cell. It would be great t... Read more

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