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10
votes

NetworkPlayer.None object

Networking

-

Nov 18, 2012

-

Chirokidz

For some stats tracking in games, for example an FPS, you need to track who has damaged who, but It is also necessary to have a 'nob... Read more

0
votes

Method of finding out which Scene the server is currently running

Networking

-

Jul 22, 2012

-

Anjin_nz

Suggest there is a way the network object can be queried so that the Scene name of the server can be returned. Read more

3
votes

ability to send AudioClips over the network, using RPCs or something

Networking

-

Jun 14, 2012

-

Gabe

Please make native support for sending AudioClips over the network, preferably using NetworkView.RPC and BitStream.Serialize. It is... Read more

9
votes

Controlling send rate per NetworkView

Networking

-

Feb 16, 2012

-

Anonymous

Right now, we have Network.sendRate it would be better if we had gameObject.GetComponent<NetworkView>().sendRate If sendRate was ... Read more

3
votes

Android Network.TestConnection crashes

Networking

-

Nov 25, 2011

-

Gabriel

Calling the Networj.TestConnection() method in Android platform causes random crashes. Read more

1
votes

Rpc/Network PropertyNotifyChange

Networking

-

Nov 08, 2011

-

Nicholas

Coming from the Microsoft world, I have become custom to using the MvvM design pattern. For those who don't know what this is, MvvM... Read more

7
votes

Improve Network.BitStream API

Networking

-

May 28, 2011

-

Spk

The BitStream API is quite limited and could use more general methods that would be useful to serialize more complex data. For insta... Read more

6
votes

Network.Destroy

Networking

-

May 01, 2011

-

Sebastian

Network.Destroy should be buffered. It is allmost like a bugg that it is not. Thanks Read more

9
votes

Bluetooth

Networking

-

Dec 01, 2010

-

PARADOKS

I would simply like to have the bluetooth from within unity for iphone. Read more

9
votes

Runtime: Allow WWW class to accept gzip encoded responses

Networking

-

Oct 02, 2010

-

silentchujo

If Unity included the "Accept-Encoding: gzip,deflate" header in WWW requests, and was able to decompress the returned data, we could... Read more

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