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0
votes

RPC Buffer debug log

Networking

-

Jun 17, 2014

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zeroZshadow

Having the ability to print the current RPC Buffer in the right order, including information such as group id, etc would be very han... Read more

2
votes

websocket support - review of security policies for web player

Networking

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May 17, 2014

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dqw_2

WebSocket is supported via 3rd party assets but with a significant limitation for web player. Use of these solutions require server ... Read more

10
votes

Master server comittment

Networking

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Apr 10, 2014

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foxor

The more unity shifts into the role of a cloud gaming services provider, the more glaring the instability of the provided master ser... Read more

1
votes

A subscription service to reliable Unity MasterServer

Networking

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Mar 13, 2014

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yoonitee

Dear Unity, I think it would be great if you had a free or subscription service to use a reliable Unity Master Server. I think yo... Read more

0
votes

LAN Party

Networking

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Feb 10, 2014

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Guardian2300

I'm kind of annoyed that Unity has a networking system but not a LAN system. Would like to be able to find host without the need for... Read more

1
votes

Series of Networking tutorials that work

Networking

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Jan 22, 2014

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Predominant

A series of networking tutorials aimed at a variety of different genres and goals, including but not limited to: Peer to Peer networ... Read more

0
votes

NAT punchthrough with hostData

Networking

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Dec 20, 2013

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alibatiste

The function "Connect(HostData hostData, string password = "");" should performe NAT punchthrough like the function "Connect(string ... Read more

2
votes

WebSocket

Networking

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Jul 19, 2013

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Thaina

please Officially Support WebSocket for efficiently push data from server Read more

4
votes

more robust networking system

Networking

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May 21, 2013

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gardian06

I am not bashing on the client-authoritarian server model [kind of], but simply noting that there are other models which some devs m... Read more

1
votes

Upgrading WWW class

Networking

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May 03, 2013

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Thaina

WWW class is main usage of http stuff in unity. However it has too much limitation. The main problem I stuck with now is Cookie So ... Read more

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