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0
votes

Set initial rotation using NetworkStartPosition

Networking

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Aug 26, 2015

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Dmitriy-Yukhanov

It's pretty disappointing we need to set initial rotation of your players manually. It would be much better if we could use Network... Read more

9
votes

Allow Network Manager to Accept Player Names on Login and/or Optional Pa...

Networking

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Aug 18, 2015

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Enigma_Syrus

I am the process of creating a multiplayer game and it has taken me a week to come up with a system to allow players to set a userna... Read more

0
votes

NetworkManager needs maxPlayerControllers to prevent exploits

Networking

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Aug 16, 2015

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Slight0

Add a property to NetworkManager named something like "maxPlayerControllers" so that games that only allow 1 or so player controller... Read more

1
votes

Network encryption

Networking

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Aug 10, 2015

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TEBZ_22

API to insert my own encryption/decryption functions to UNET internet packets. Read more

3
votes

Web request (WWW) configurability - redirect limit, timeouts, others?

Networking

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Jul 20, 2015

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angrypenguin

The WWW class is the only built-in method of making HTTP requests in web builds, and is quite limited. I'm not familiar enough with ... Read more

6
votes

Posibility of starting two games in the editor

Networking

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Jul 11, 2015

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lliviu

It consumes time and focus to have to build every time in order to test if your code works on the host and on a client. It would b... Read more

0
votes

NetworkManager complete documentation needed

Networking

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Jul 07, 2015

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wontonst

See http://wontonst.blogspot.com/2015/07/making-custom-networkmanagerhud-in.html in bold Read more

0
votes

UnityEngine class WWWForm.audioClip Variable to upload post audio bytes

Networking

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Jul 05, 2015

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AlanMattano

There is a WWW.audioClip that returns a AudioClip generated from the downloaded data but there is no WWWForm.audioClip to upload aud... Read more

1
votes

Byte array parameter in Remote Procedure Calls

Networking

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Apr 30, 2015

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ytrewq

Currently I am working o multiplayer in a small game. Somtime I need to transmit arrays of values of arbitrary length (ulong array,... Read more

0
votes

Network.InitializeServer() should let you specify IP endpoint

Networking

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Mar 13, 2015

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JTown

Game server hosts want to be able to specify a game server's IP when they have multiple IPs per box so that it doesn't default to th... Read more

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