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4
votes

Spawn with child NetworkBehaviour

Networking

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Sep 25, 2015

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TehGM

As for now, if object has child objects with NetworkBehaviours attached, they have to be spawn manually and then potentially script-... Read more

10
votes

Unity Online Creation!

Networking

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Sep 20, 2015

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knowlife4

Unity Needs To Add An Online Creation Thing, I Mean, Like You Can Make Games With Your Entire Dev. Team At One Time, Together! ... Read more

8
votes

ClientRPC to authoritative client

Networking

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Sep 17, 2015

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bpeake

Currently there is the Command attribute to allow communication from the authoritative client to the server and a ClientRPC attribut... Read more

10
votes

public static bool NetworkTransport.ReceiveConnect(out int hostId, out i...

Networking

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Aug 27, 2015

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npowers2

A function similar to NetworkTransport.Receive but only returns connect events. The return type would be a bool instead of NetworkEv... Read more

0
votes

Set initial rotation using NetworkStartPosition

Networking

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Aug 26, 2015

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Dmitriy-Yukhanov

It's pretty disappointing we need to set initial rotation of your players manually. It would be much better if we could use Network... Read more

9
votes

Allow Network Manager to Accept Player Names on Login and/or Optional Pa...

Networking

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Aug 18, 2015

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Enigma_Syrus

I am the process of creating a multiplayer game and it has taken me a week to come up with a system to allow players to set a userna... Read more

0
votes

NetworkManager needs maxPlayerControllers to prevent exploits

Networking

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Aug 16, 2015

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Slight0

Add a property to NetworkManager named something like "maxPlayerControllers" so that games that only allow 1 or so player controller... Read more

1
votes

Network encryption

Networking

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Aug 10, 2015

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TEBZ_22

API to insert my own encryption/decryption functions to UNET internet packets. Read more

3
votes

Web request (WWW) configurability - redirect limit, timeouts, others?

Networking

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Jul 20, 2015

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angrypenguin

The WWW class is the only built-in method of making HTTP requests in web builds, and is quite limited. I'm not familiar enough with ... Read more

6
votes

Posibility of starting two games in the editor

Networking

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Jul 11, 2015

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lliviu

It consumes time and focus to have to build every time in order to test if your code works on the host and on a client. It would b... Read more

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