Search Feedback

0
votes

Network.InitializeServer() should let you specify IP endpoint

Networking

-

Mar 13, 2015

-

JTown

Game server hosts want to be able to specify a game server's IP when they have multiple IPs per box so that it doesn't default to th... Read more

0
votes

Network.Instantiate with specific owner

Networking

-

Mar 07, 2015

-

Aravol

Currently, when calling Network.Instantiate, the Owner is set to whichever NetworkPlayer called for instantiation. It would be ni... Read more

0
votes

Create message for RPC acknowledgement

Networking

-

Jan 24, 2015

-

Frenchie92

RPCs are always sent reliably, but there is no way for outside code to know when an RPC has been acknowledged. Right now, getting ac... Read more

7
votes

Allow Vector2 as RPC parameter

Networking

-

Aug 14, 2014

-

p_025

A Vector3 is a valid RPC parameter but a Vector2 is not. This is very strange as I have had reason to use Vector2 in an RPC call, an... Read more

4
votes

Support CORS for Web Player

Networking

-

Aug 08, 2014

-

apollyonbob

I recently ran into a problem trying to save data to Azure Storage Tables. Unfortunately my progress came to a crashing halt because... Read more

3
votes

bool NetworkView.GetScope(NetworkPlayer p);

Networking

-

Aug 07, 2014

-

Chartas

Reasons: 1. RPCs can check if they should be sent to a specific player without introducing extra RPC Scope functions or making RPCs... Read more

0
votes

RPC Buffer debug log

Networking

-

Jun 17, 2014

-

zeroZshadow

Having the ability to print the current RPC Buffer in the right order, including information such as group id, etc would be very han... Read more

2
votes

websocket support - review of security policies for web player

Networking

-

May 17, 2014

-

dqw_2

WebSocket is supported via 3rd party assets but with a significant limitation for web player. Use of these solutions require server ... Read more

10
votes

Master server comittment

Networking

-

Apr 10, 2014

-

foxor

The more unity shifts into the role of a cloud gaming services provider, the more glaring the instability of the provided master ser... Read more

1
votes

A subscription service to reliable Unity MasterServer

Networking

-

Mar 13, 2014

-

yoonitee

Dear Unity, I think it would be great if you had a free or subscription service to use a reliable Unity Master Server. I think yo... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9911)

2D

(260)

Ads

(50)

AI & Navigation

(77)

Analytics

(115)

Animation

(366)

Asset Store

(271)

Assets

(510)

Audio

(169)

Cloud Build

(122)

Collaborate

(45)

Docs & Tutorials

(217)

Editor

(2293)

Everyplay

(13)

Game Performance Reporting

(16)

General

(890)

Graphics

(821)

GUI

(397)

Input

(157)

Licensing

(84)

Networking

(176)

Physics

(362)

Platforms

(427)

Profiling & Optimization

(76)

Runtime

(171)

Scripting

(1097)

Terrain

(164)

WebGL

(138)