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30
votes

Return RakNet

Networking

-

Feb 11, 2019

-

warfaredev

Dear developers! Return RakNet at least in the form of a separate library ... Your UNet (supposedly a new network) is very incompr... Read more

45
votes

Add Bluetooth (Low Energy) to Windows and other platforms

Networking

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Nov 02, 2018

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Wilbert-Blom

More and more devices are using Bluetooth for communication. Especially BLE (Bluetooth Low Energy) is used a lot in IoT, domotica an... Read more

20
votes

[BUG] .NET 4.0 throwing exception

Networking

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Jun 29, 2018

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Galfaroth

Please run this code in the empty scene. In Player Settings .Net 3.5 it works ok, when switching to .Net 4.0 the same code throws ex... Read more

112
votes

Make UnityWebRequest More User Friendly

Networking

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Apr 26, 2017

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ESG-Steven

Why doesn't the UnityWebRequest have any functionality/fields for things like retryCount, timeBetweenRetries, and timeout? I feel th... Read more

336
votes

UnityWebRequest Proxy Support / Parity with WWW

Networking

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Oct 10, 2016

-

alexe-SGN

The current bug reported here (https://fogbugz.unity3d.com/default.asp?807081_p6p8jtakhuvskj2s) was closed, but I did not see an op... Read more

20
votes

No POST method for UnityWebRequestTexture

Networking

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Jan 29, 2018

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Carappene

Hi, currently, the WWW class (in some forums a Unity Developer said that UnityWebRequest is the future), has an option to call an HT... Read more

44
votes

LLAPI - Ability to authenticate connection requests

Networking

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Aug 04, 2017

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HiddenMonk

Currently the LLAPI seems to just blindly accept any connection request. We need to get rid of the NetworkTransport.Connect metho... Read more

280
votes

Networking: Standalone Simulation Server

Networking

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Aug 06, 2016

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Nihil688

Please push it up in your development cycle! Read more

44
votes

Improve documentation and tutorials for UNET

Networking

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Apr 30, 2017

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Artaani

Extremely necessary! Just open multiplayer section on the forum. People suffer a lot by trying to figure out how to work with UNE... Read more

155
votes

Add Hot-Join Support to Network Lobby

Networking

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Jul 25, 2016

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moco2k

The current implementation of the NetworkLobbyManager prevents players from joining a game in-progress. Actually this is a bad desig... Read more

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