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70
votes

Make UnityWebRequest More User Friendly

Networking

-

Apr 26, 2017

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ESG-Steven

Why doesn't the UnityWebRequest have any functionality/fields for things like retryCount, timeBetweenRetries, and timeout? I feel th... Read more

22
votes

Put the networking HLAPI into its own separate namespace, separate from ...

Networking

-

Feb 12, 2017

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PhilSA

Building a custom networking system on top of the transport layer is currently very troublesome due to class names often conflicting... Read more

119
votes

UnityWebRequest Proxy Support / Parity with WWW

Networking

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Oct 11, 2016

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alexe-SGN

The current bug reported here (https://fogbugz.unity3d.com/default.asp?807081_p6p8jtakhuvskj2s) was closed, but I did not see an op... Read more

178
votes

Networking: Standalone Simulation Server

Networking

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Aug 06, 2016

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Nihil688

Please push it up in your development cycle! Read more

66
votes

Add Hot-Join Support to Network Lobby

Networking

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Jul 25, 2016

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moco2k

The current implementation of the NetworkLobbyManager prevents players from joining a game in-progress. Actually this is a bad desig... Read more

42
votes

Password protection support for UNET

Networking

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Jul 07, 2016

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Stormy102

I feel that UNET is really missing password support. The ability to set a password before starting a server was extremely helpful fo... Read more

38
votes

UNET SyncList Callback Needs Access to OldValue

Networking

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Jun 10, 2016

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Zullar

SyncVar callback provides access to newVal and oldVal. SyncList callback only provides access to newVal. When a value is changed/r... Read more

12
votes

Raise limit on playerControllerId value

Networking

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Feb 17, 2017

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Jos-Yule

ClientScene.AddPlayer() method call has a builtin limitation of 32 values for the required playerControllerId value, limiting every... Read more

55
votes

Bluetooth Networking Support

Networking

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Mar 08, 2016

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eshan-mathur

It's great that 5.1 introduced an easy to use high level API for LAN and server based networking over WiFi/Cell. It would be great t... Read more

16
votes

Add Inverse [TargetRpc] - RPC to all but one Client

Networking

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Oct 06, 2016

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moco2k

Currently, there is [ClientRpc] which is invoked on all client connections, and [TargetRpc] which is invoked on a single client conn... Read more

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