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0
votes

More keyboard layouts to input mapping.

Input

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Jan 29, 2016

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Simmind

Could Unity have feature/asset for cross-keyboard mapping? Meaning that in Unity editor you could see different type of keyboards a... Read more

1
votes

Add an option to re-scan Unity Remote

Input

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Dec 19, 2015

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Le_Tai

Unity Remote occasionally doesn't recognized by the Editor, that would be great if there an option to re-scan it Read more

2
votes

SystemInfo.supportsAccelerometer should return true when Unity Remote is...

Input

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Dec 02, 2015

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Cucan

As of Unity 5.2.1f1, SystemInfo.supportsAccelerometer always returns false, even when Unity Remote is connected. It would be nice... Read more

0
votes

iOS touch position one screen height off

Input

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Oct 30, 2015

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angysmark

All touches are incorrectly offset by 1 screen height above the actual touch with an iPhone 6 on Landscape view. To quickly repro... Read more

0
votes

Augumented Reality

Input

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Oct 19, 2015

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charans

I think Unity developers should create & integrate its own augmented reality component to Unity3d because it has now been so much in... Read more

10
votes

Implement Touch Radius on mobile

Input

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Sep 16, 2015

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_Adriaan

iOS's touchRadius tells the device how much are users pressing down on the screen. This can be used for gameplay, interface design &... Read more

0
votes

Add native support for 3dconnexion 3d mouse

Input

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Sep 10, 2015

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TarikBoukhalfi

Add native support for 3dconnexion 3d mouse in the Editor and Runtime. Read more

0
votes

Add MIDI I/O support

Input

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Sep 10, 2015

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TarikBoukhalfi

Adding MIDI I/O support would be very useful in different situations such as using midi keyboard to trigger actions or to control ev... Read more

0
votes

Make it easier to use input in scripting

Input

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Aug 09, 2015

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rodude123

At the moment you can only easily do input for keyboard and mouse but there should be some information about how to use input with g... Read more

0
votes

Disable resetting of Input Axes when loading a level

Input

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Aug 09, 2015

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Pharan

When you use Application.LoadLevel, Input axes get reset when the new level gets loaded. This is disadvantageous for certain game... Read more

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