Search Feedback

50
votes

Remove Touch Count Limit on Windows

Input

-

Jul 10, 2017

-

r_ideum

Using Input.touches maxes out at 30 touches. Our work we can see up to 100 depending on screen. Windows native touch returns n amoun... Read more

81
votes

Add the ability to rebind buttons and axes at runtime.

Input

-

Apr 18, 2017

-

Dec_bot

As it is at the moment, we have to make our own input manager if we want rebindable keys, and in this day and age, if a game doesn't... Read more

60
votes

Turn off android's fullscreen keyboard mode, please!

Input

-

Feb 10, 2016

-

Nexusmaster

There's currently no possibility to turn off the fullscreen keyboard mode when the keyboard opens in landscape mode on android. B... Read more

157
votes

Unity Remote multitouch support for new EventSystem used in 4.6 UI

Input

-

Jan 17, 2015

-

SirKurt

Multiple touch input from Unity Remote do not register as different pointer events in EventSystem. Multiple touch inputs are treated... Read more

46
votes

Unity Remote Compass values

Input

-

Oct 31, 2014

-

DomKonecny

As developing for iOS I use Unity Remote a lot, cause its super awesome and fast. Remote even sends accelerometer info back to Unity... Read more

101
votes

TouchScreenKeyboard auto-capitalization support

Input

-

Mar 26, 2014

-

d4Rk

On mobile development e.g. iOS one can choose between different auto-capitalization modes for the keyboard (none, words, sentences, ... Read more

11
votes

Setting and getting input

Input

-

Dec 27, 2016

-

gorbit99

Unity has the great feature of setting inputs in the editor, so you don't have to hardcode it into your scripts. But there's one sli... Read more

40
votes

More GPS Info

Input

-

Aug 27, 2014

-

decay0815

I'm writing mobile outdoor games based on GPS. As we all know from e.g. Ingress, a major problem is GPS accuracy and drift. It wo... Read more

148
votes

GPS Accuracy (Double)

Input

-

Jan 21, 2013

-

The IT

I'm working on a GPS application and have come across a major issue which I believe is relatively easy to fix. The problem exists in... Read more

15
votes

Add VRPN support

Input

-

Sep 10, 2015

-

TarikBoukhalfi

Add support for VRPN for easier use of different Virtual Reality devices and sensors Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(8810)

2D

(213)

Ads

(40)

AI & Navigation

(59)

Analytics

(88)

Animation

(292)

Asset Store

(212)

Assets

(484)

Audio

(151)

Cloud Build

(93)

Collaborate

(28)

Docs & Tutorials

(190)

Editor

(2033)

Everyplay

(13)

Game Performance Reporting

(10)

General

(796)

Graphics

(743)

GUI

(352)

Input

(143)

Licensing

(73)

Networking

(153)

Physics

(329)

Platforms

(399)

Profiling & Optimization

(66)

Runtime

(153)

Scripting

(990)

Terrain

(149)

WebGL

(130)