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170
votes

Skip non-interactable selectables (UI Selectable)

GUI

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Aug 24, 2015

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DH-

Example: There are 3 UI buttons where the middle one is not interactable and they all have explicit navigation (top button select... Read more

458
votes

Particle Effects On Overlay Canvas

GUI

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Nov 13, 2014

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VaunMakuza

Hello! I have a lot of particles that are currently in my 2D game, and i'm using the new Canvas to facilitate all my UI needs. Th... Read more

948
votes

4.6 Beta: Label Rich Text includes inline Hyperlink

GUI

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Jun 05, 2014

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Stephen-Hodgson

User may specify a string that will be messaged to the clicked game objects through: void OnClickLink( string url ) Rich Text t... Read more

41
votes

LayoutGroup padding should be specified in floats

GUI

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Aug 23, 2016

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lemon-tree

LayoutGroup padding is specified in integers. When using a world space canvas and a CanvasScaler such that 1 canvas unit is equal t... Read more

295
votes

Increase button hit area freely

GUI

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Jan 25, 2015

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elhispano

When you use the Button UI component, the clickable area is limited to the bounds of the image that is used as graphic for the butto... Read more

36
votes

Allow GIF and APNG animations from editor, drag n drop

GUI

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Aug 19, 2016

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i42-Xblade

We can do some crazy things in Unity, but we can't use GIF animations ;) Read more

204
votes

New Unity UI (4.6) should support tab key based navigation between input...

GUI

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Jan 29, 2015

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DimensionU

The new UI system has a Navigation system that allows a user to use the arrow keys on the keyboard to switch focus between UI contro... Read more

277
votes

Adding single-line option to text component (4.6 UI)

GUI

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Oct 02, 2014

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Teshla

When using "Best fit" option, you can't make a proper single line text field. With Horizontal wrap - it turns into multiline. With h... Read more

24
votes

Add ability to set Toggle.isOn without firing an event

GUI

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Nov 30, 2016

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msedouglass

Changing Toggle.isOn always fires the onValueChanged event which makes it hard to change the property from code without causing unin... Read more

32
votes

UI to assume not every game is single player

GUI

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Jul 15, 2016

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Excelerator

To allow UI button navigation to be assigned to multiple players (or game pads). This is typically needed if you want to use the ... Read more

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