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225
votes

Multiple Event Systems

GUI

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Oct 17, 2015

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TiberiuMunteanu

It would be awesome if we could add multiple event systems in a scene, and add a component to game objects that tells them they shou... Read more

1314
votes

[UI beta] Add ability to mask with smooth alpha, and invert the mask

GUI

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Sep 22, 2014

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Verfin

The problem is that masks use alpha, sure, but only to the point where the value is 0, or 1 instead of floating point. https://ww... Read more

20
votes

Expose the Blocking Mask of GraphicRaycaster to script

GUI

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Jun 22, 2017

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zxkne

Currently, Unity doesn't provide a way to change this property from code. It would be great to have the GraphicRaycaster.blockingMas... Read more

24
votes

Allow HTML and CSS to create GUI's

GUI

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Mar 25, 2017

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Vunpac

I am sure the current system works for some, but I find the natural flow of HTML + CSS to be much easier for UI's that have a lot of... Read more

73
votes

Add emoji support

GUI

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May 12, 2016

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hottabych

I want to use emoji in UI Text: http://getemoji.com/ That's why I can't do it: http://stackoverflow.com/questions/30183725/error-us... Read more

121
votes

The 5.3 "Polygon Sprite Mode" should be utilized by the UI "Image" compo...

GUI

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Dec 09, 2015

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quill18

Unity 5.3 introduced the Polygon "Sprite Mode" for 2d Sprites, which crops/masks the sprites when used with a "SpriteRenderer" compo... Read more

41
votes

LayoutGroup padding should be specified in floats

GUI

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Aug 23, 2016

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lemon-tree

LayoutGroup padding is specified in integers. When using a world space canvas and a CanvasScaler such that 1 canvas unit is equal t... Read more

156
votes

Skip non-interactable selectables (UI Selectable)

GUI

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Aug 24, 2015

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DH-

Example: There are 3 UI buttons where the middle one is not interactable and they all have explicit navigation (top button select... Read more

449
votes

Particle Effects On Overlay Canvas

GUI

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Nov 13, 2014

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VaunMakuza

Hello! I have a lot of particles that are currently in my 2D game, and i'm using the new Canvas to facilitate all my UI needs. Th... Read more

929
votes

4.6 Beta: Label Rich Text includes inline Hyperlink

GUI

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Jun 05, 2014

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Stephen-Hodgson

User may specify a string that will be messaged to the clicked game objects through: void OnClickLink( string url ) Rich Text t... Read more

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