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86
votes

Flatten UI (Canvas Group or Shader wise) to alpha fade it like Flash did...

GUI

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Jan 16, 2017

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Wocker

Long ago in flash, we could select a blend mode named "Layer". This allowed you to blend multiple layers/objects things as one. ... Read more

28
votes

UnityEvent set (persistent) target from code

GUI

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Aug 19, 2017

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Xarbrough

Please expose the functionality to set the referenced target object of UnityEvents from code in the editor. I can imagine simply ... Read more

193
votes

Official support for Reorderablelist

GUI

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May 17, 2016

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lucvdp.com

Having a public List/Array in the Inspector and not being able to easily change the order of the elements is very time consuming and... Read more

1397
votes

Allow Enum's with onclick buttons

GUI

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Mar 06, 2015

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Ziron999

When you create an enum and make it public like: public enum CURRENT_MENU_SELECTION {Tower, Base, Special, Stats, Options, Purchase... Read more

42
votes

Surface Pro and Surfaces Book Pen support in standalone apps

GUI

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Feb 16, 2017

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JimCr

The problem for Surface Pro pen clicks not working in Unity Editor as described below (posted Dec 2014) seems to have been fixed. T... Read more

66
votes

Allow to turn off Dropdown fade-in/out

GUI

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Nov 07, 2016

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kraybit

The Dropdown forces fade-in/out when shown/hidden. The idea is to allow to turn this off. Rationale: While fade-ins certainly loo... Read more

343
votes

Expose UnityEngine.UI.Toggle.Set(bool value, bool sendCallback)

GUI

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Sep 22, 2015

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prestonmatterport

This much needed, and there is no workaround. Being able to sync a toggle view with a data model is a simple and basic part of MVC,... Read more

25
votes

text raycast off by default

GUI

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Jun 23, 2017

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jaroslaw123

Turn off raycast target on Text by default. I was using unity for 2 years and there was no case where raycast target on Text was nec... Read more

31
votes

"Vector Graphics" with Signed Distance Field (TextMesh Pro)

GUI

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Apr 03, 2017

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xtyler

While you're working to integrate TextMesh Pro into the Unity toolset it would be great to expose Signed Distance Field as a general... Read more

43
votes

Multiple packing tags per sprite

GUI

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Dec 27, 2016

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okuligowski

Importing textures with an option "Sprite" should allow developers to add multiple packing tags (for example separated by semicolons... Read more

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