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20
votes

Expose the Blocking Mask of GraphicRaycaster to script

GUI

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Jun 22, 2017

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zxkne

Currently, Unity doesn't provide a way to change this property from code. It would be great to have the GraphicRaycaster.blockingMas... Read more

26
votes

"Vector Graphics" with Signed Distance Field (TextMesh Pro)

GUI

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Apr 03, 2017

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xtyler

While you're working to integrate TextMesh Pro into the Unity toolset it would be great to expose Signed Distance Field as a general... Read more

58
votes

Flatten UI (Canvas Group or Shader wise) to alpha fade it like Flash did...

GUI

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Jan 16, 2017

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Wocker

Long ago in flash, we could select a blend mode named "Layer". This allowed you to blend multiple layers/objects things as one. ... Read more

20
votes

Surface Pro and Surfaces Book Pen support in standalone apps

GUI

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Feb 16, 2017

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JimCr

The problem for Surface Pro pen clicks not working in Unity Editor as described below (posted Dec 2014) seems to have been fixed. T... Read more

42
votes

Antialias angled UI elements for free via texture filtering

GUI

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Nov 11, 2016

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hurleybird

World and Camera Space UI elements that are rendered at an angle tend to have very ugly aliasing. For example: https://www.dropbo... Read more

18
votes

a new Stackpanel like UI element (simular to the xaml stackpanel please)

GUI

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Jan 16, 2017

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zly

A "stackpanel" is the best way to create UI elements while the game is running via script. The positioning of the created UI element... Read more

142
votes

Official support for Reorderablelist

GUI

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May 17, 2016

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lucvdp.com

Having a public List/Array in the Inspector and not being able to easily change the order of the elements is very time consuming and... Read more

114
votes

Add an option to set the text of UnityEngine.UI.Text as a character array

GUI

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Apr 01, 2016

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Luka Maske

At the moment you can only set text as a string but since strings are immutable in C#, there is actually no way to set set text with... Read more

20
votes

Add pressure to PointerEventData

GUI

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Oct 18, 2016

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_Daniel_

I think it would be super intuitive to add touch pressure support to the PointerEventData class. This would allow us to easily write... Read more

190
votes

Expose UnityEngine.UI.Toggle.Set(bool value, bool sendCallback)

GUI

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Sep 22, 2015

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prestonmatterport

This much needed, and there is no workaround. Being able to sync a toggle view with a data model is a simple and basic part of MVC,... Read more

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