Currently, Unity doesn't provide a way to change this property from code. It would be great to have the GraphicRaycaster.blockingMas... Read more
Long ago in flash, we could select a blend mode named "Layer". This allowed you to blend multiple layers/objects things as one. ... Read more
While you're working to integrate TextMesh Pro into the Unity toolset it would be great to expose Signed Distance Field as a general... Read more
The problem for Surface Pro pen clicks not working in Unity Editor as described below (posted Dec 2014) seems to have been fixed. T... Read more
World and Camera Space UI elements that are rendered at an angle tend to have very ugly aliasing. For example: https://www.dropbo... Read more
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- Particle Playback in 2017.2b11
- Better raw data access methods for all texture classes.
- Ability to assign rigidbody to joint
- Animation position in seconds.
- Add ParticleSystem.IsAutomaticCullingEnabled property