Search Feedback

18
votes

Unity2018.2.14f1 GridLayoutGroup make scene dirty

GUI

-

Oct 28, 2018

-

DevilBubble

Add GridLayoutGroup Component and ensure that there is at least one sub item. After play and stop in editor the scene will be dirty ... Read more

14
votes

Respect Zero Width Space Unicode character for word wrapping in Unity UI...

GUI

-

Oct 17, 2018

-

chanon81

Some languages such as Thai, Japanese, Chinese cannot use spaces as word wrapping boundaries. Unity would have to integrate ICU4C... Read more

13
votes

Add a pixelsPerUnit factor to UI.Image / Allow multiple Pixels Per Unit ...

GUI

-

Oct 03, 2018

-

VincentPaquin

Currently, the Image component uses the sprite's pixels per unit variable in order to determine the sizes when slicing and tiling an... Read more

20
votes

UI Button OnClick support for functions with enum argument via inspector

GUI

-

May 18, 2018

-

starstruckgames_jesmond

Right now editing UI Button OnClick functions via inspector allow for functions with basic types such as int and string. Since enums... Read more

26
votes

Move array elements in inspector

GUI

-

Feb 19, 2018

-

b43-14brett647

We should be able to move elements in arrays and lists in the inspector. Read more

105
votes

Canvas/UI version of the LineRenderer

GUI

-

Jun 29, 2017

-

HexGuy

Lines are an extremely common building block for GUI in games, whether it be for drawing routes on a map, linking nodes, or adding s... Read more

59
votes

Filled Option for Sliced Images

GUI

-

Jul 31, 2017

-

bilalitani

In unity, you cannot have an image that is both sliced and filled, in that its borders will be consistent despite the size just like... Read more

55
votes

Unity 2017 Sprite Atlas uGUI bindings

GUI

-

Jul 25, 2017

-

nudl

Allow uGUI sprites to be packed in SpriteAtlas asset with late binding, similar to SpriteRenderer with ability of scale. Read more

76
votes

Flatten UI (Canvas Group or Shader wise) to alpha fade it like Flash did...

GUI

-

Jan 16, 2017

-

Wocker

Long ago in flash, we could select a blend mode named "Layer". This allowed you to blend multiple layers/objects things as one. ... Read more

197
votes

Official support for Reorderablelist

GUI

-

May 17, 2016

-

lucvdp.com

Having a public List/Array in the Inspector and not being able to easily change the order of the elements is very time consuming and... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10767)

2D

(281)

Ads

(54)

AI & Navigation

(81)

Analytics

(130)

Animation

(396)

Asset Store

(355)

Asset Store Publisher

(16)

Assets

(543)

Audio

(184)

Cloud Build

(144)

Collaborate

(63)

Docs & Tutorials

(239)

Editor

(2514)

Everyplay

(17)

Game Performance Reporting

(21)

General

(981)

Graphics

(871)

GUI

(430)

Input

(172)

Licensing

(90)

Networking

(188)

Physics

(383)

Platforms

(440)

Profiling & Optimization

(84)

Runtime

(182)

Scripting

(1169)

Terrain

(171)

WebGL

(142)