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45
votes

Flatten UI (Canvas Group or Shader wise) to alpha fade it like Flash did...

GUI

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Jan 16, 2017

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Wocker

Long ago in flash, we could select a blend mode named "Layer". This allowed you to blend multiple layers/objects things as one. ... Read more

62
votes

Antialias angled UI elements for free via texture filtering

GUI

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Nov 11, 2016

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hurleybird

World and Camera Space UI elements that are rendered at an angle tend to have very ugly aliasing. For example: https://www.dropbo... Read more

110
votes

Official support for Reorderablelist

GUI

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May 17, 2016

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lucvdp.com

Having a public List/Array in the Inspector and not being able to easily change the order of the elements is very time consuming and... Read more

115
votes

Add an option to set the text of UnityEngine.UI.Text as a character array

GUI

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Apr 01, 2016

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Luka Maske

At the moment you can only set text as a string but since strings are immutable in C#, there is actually no way to set set text with... Read more

15
votes

Allow to turn off Dropdown fade-in/out

GUI

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Nov 07, 2016

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kraybit

The Dropdown forces fade-in/out when shown/hidden. The idea is to allow to turn this off. Rationale: While fade-ins certainly loo... Read more

21
votes

UI to assume not every game is single player

GUI

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Jul 15, 2016

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Excelerator

To allow UI button navigation to be assigned to multiple players (or game pads). This is typically needed if you want to use the ... Read more

174
votes

Expose UnityEngine.UI.Toggle.Set(bool value, bool sendCallback)

GUI

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Sep 22, 2015

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prestonmatterport

This much needed, and there is no workaround. Being able to sync a toggle view with a data model is a simple and basic part of MVC,... Read more

79
votes

The 5.3 "Polygon Sprite Mode" should be utilized by the UI "Image" compo...

GUI

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Dec 09, 2015

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quill18

Unity 5.3 introduced the Polygon "Sprite Mode" for 2d Sprites, which crops/masks the sprites when used with a "SpriteRenderer" compo... Read more

117
votes

Multiple Event Systems

GUI

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Oct 17, 2015

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TiberiuMunteanu

It would be awesome if we could add multiple event systems in a scene, and add a component to game objects that tells them they shou... Read more

688
votes

Allow Enum's with onclick buttons

GUI

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Mar 06, 2015

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Ziron999

When you create an enum and make it public like: public enum CURRENT_MENU_SELECTION {Tower, Base, Special, Stats, Options, Purchase... Read more

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