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30
votes

Unity 2017 Sprite Atlas uGUI bindings

GUI

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Jul 25, 2017

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nudl

Allow uGUI sprites to be packed in SpriteAtlas asset with late binding, similar to SpriteRenderer with ability of scale. Read more

11
votes

Lightmapping progress in the title bar

GUI

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Oct 18, 2017

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frankadimcosta

Lightmapping task is an heavvy process for my CPU. I'd like to view the progress of the task without switching to Unity Editor, but ... Read more

20
votes

Allow OnGUI to select the display

GUI

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Jul 31, 2017

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BonsaTech

OnGUI always render on Display1. However, using Multidisplay, you aren´t able to render on Display2, 3,... Adding an optional par... Read more

15
votes

UI is still ugly and Dark Theme costs a kidney

GUI

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Aug 06, 2017

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ThisIsBa

It's 2017 and Unity still looks like it was designed a decade ago. Unity's two conflicting pricing models, you-make-money-we-make-mo... Read more

20
votes

Expose the Blocking Mask of GraphicRaycaster to script

GUI

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Jun 22, 2017

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zxkne

Currently, Unity doesn't provide a way to change this property from code. It would be great to have the GraphicRaycaster.blockingMas... Read more

16
votes

Canvas/UI version of the LineRenderer

GUI

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Jun 29, 2017

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HexGuy

Lines are an extremely common building block for GUI in games, whether it be for drawing routes on a map, linking nodes, or adding s... Read more

75
votes

Flatten UI (Canvas Group or Shader wise) to alpha fade it like Flash did...

GUI

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Jan 16, 2017

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Wocker

Long ago in flash, we could select a blend mode named "Layer". This allowed you to blend multiple layers/objects things as one. ... Read more

44
votes

Surface Pro and Surfaces Book Pen support in standalone apps

GUI

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Feb 16, 2017

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JimCr

The problem for Surface Pro pen clicks not working in Unity Editor as described below (posted Dec 2014) seems to have been fixed. T... Read more

26
votes

"Vector Graphics" with Signed Distance Field (TextMesh Pro)

GUI

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Apr 03, 2017

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xtyler

While you're working to integrate TextMesh Pro into the Unity toolset it would be great to expose Signed Distance Field as a general... Read more

131
votes

Official support for Reorderablelist

GUI

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May 17, 2016

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lucvdp.com

Having a public List/Array in the Inspector and not being able to easily change the order of the elements is very time consuming and... Read more

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