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30
votes

Stencil buffer alternative in deferred shading

Graphics

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Jul 08, 2016

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jolix

Since the stencil buffer can't be read in the G-buffer pass, it is quite impossible to communicate between geometry render queues. F... Read more

117
votes

Allow negative values on particleSystem.playbackSpeed

Graphics

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Mar 20, 2015

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ludiq

To be consistent with Animator.speed, AnimationState.speed, AudioSource.pitch. particle systems should be rewindable. When a particl... Read more

143
votes

Asynchronous ComputeBuffer.GetData()

Graphics

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Dec 02, 2014

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Nobuu-Nakata

A large CPU stall occurs when I call ComputeBuffer.GetData() if GPU is busy. Read more

22
votes

Particle System: End at Target Point

Graphics

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Nov 25, 2016

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SamelCamel

So in Unreal Engine 4, there is a function in the particle systems where you can have the particle system end in a certain position,... Read more

47
votes

Expose NvOptimusEnablement and AmdPowerXpressRequestHighPerformance para...

Graphics

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Dec 15, 2015

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alexandre.fiset

Both NvOptimusEnablement and AmdPowerXpressRequestHighPerformance serve as ways to force the use of discrete graphic cards in laptop... Read more

90
votes

Add a mirror for VR

Graphics

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Apr 21, 2015

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Hannibalov

A low-level optimized mirror for VR is really necessary, since the scripts available on the internet are not optimized at all for VR... Read more

88
votes

Lightmap baking pause/unpause and the possibility of continuing the bake...

Graphics

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Feb 26, 2015

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Rita Silva

One of the most constant issue I and my developers friends have is baking the lightmaps on a normal cpu. Not everyone have a high-en... Read more

103
votes

Replace Combine Children

Graphics

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Feb 24, 2015

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John_Ien

SuperLevelOptimizer: https://www.assetstore.unity3d.com/en/#!/content/25370 Hello, My name is John, I am the founder of Super... Read more

22
votes

separately baked light probes

Graphics

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Oct 04, 2016

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philociraptor

As with the previous lighting engine in unity 4 are you planning on adding the ability to bake the light probes separately from t... Read more

37
votes

Set Shadow Distance per Light

Graphics

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Jan 04, 2016

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moco2k

Currently, the shadow distance can be globally set so only shadows within the given distance are rendered in order to save performan... Read more

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