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0
votes

Allow specifying a different format for the uploaded data in LoadRawText...

Graphics

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Jun 25, 2018

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DrummerB

Texture2D has a LoadRawTextureData function that allows uploading binary data to the texture very efficiently. Currently, the data h... Read more

2
votes

API for switching to another display

Graphics

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Jun 26, 2018

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BenHymers

I would like to implement an option in our settings menu, for a standalone desktop game, to switch the game to another display. This... Read more

10
votes

LineRenderer.SetPositions to accept List or IEnumerable

Graphics

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Jun 26, 2018

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mm1982

Hi, I'd like to request the LineRenderer.SetPositions (https://docs.unity3d.com/ScriptReference/LineRenderer.SetPositions.html) m... Read more

5
votes

ShaderLab option to resize GrabPass textures.

Graphics

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Jul 02, 2018

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kz_kizaki

GrabPass texture size is depend each device screen size. Recently, high resolution devices like iPad Pro are appearing. GPU perfor... Read more

0
votes

Particle System - Ray Render Mode / Line Render Mode

Graphics

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Jul 04, 2018

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GabrielAguiarProductions

I'm a VFX artist mainly using Unity particle system for some time. And something that I sometimes find myself struggling with is... Read more

0
votes

Particle System - Show On Light Only

Graphics

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Jul 08, 2018

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karlorjc7

I have my team and me making video game, it's suppose to be AAA game and we're trying to create (Me) particle system that emits dust... Read more

10
votes

Ability to Apply() texture changes using a Rect so that only a portion o...

Graphics

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Jul 10, 2018

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imaginaryhuman

Unity just added Texture2D.GetRawTextureData() in Unity 2018.2 which is great. This allows you to tap directly into the internal sys... Read more

0
votes

Lit Shader should use Transmission maps, not Thickness maps

Graphics

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Jul 15, 2018

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OfficialHermie

As the author of Knald pointed out in , Thickness maps are based on a flawed interpretation. Transmission maps are physically corre... Read more

0
votes

Global light probes

Graphics

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Jul 30, 2018

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konsic

I would suggest for light probe to add distribution number of how many probes would appear in the scene. It would have number pa... Read more

0
votes

4Way Blend Unity

Graphics

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Jul 31, 2018

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lauris47

Source, Unreal and 3ds Max has a support for 4Way Blend technique. It is the perfect shader technique to display texture details on ... Read more

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