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0
votes

Lit Shader should use Transmission maps, not Thickness maps

Graphics

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Jul 16, 2018

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OfficialHermie

As the author of Knald pointed out in , Thickness maps are based on a flawed interpretation. Transmission maps are physically corre... Read more

0
votes

Global light probes

Graphics

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Jul 30, 2018

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konsic

I would suggest for light probe to add distribution number of how many probes would appear in the scene. It would have number pa... Read more

0
votes

4Way Blend Unity

Graphics

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Jul 31, 2018

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lauris47

Source, Unreal and 3ds Max has a support for 4Way Blend technique. It is the perfect shader technique to display texture details on ... Read more

10
votes

[VR] Provide programmatic way to change displayed eye in VR, instead of ...

Graphics

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Aug 06, 2018

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wirelessdreamer

By default the Left Eye is displayed on a PC when a user is in a VR experience. Many users though are right eye dominant, so and imp... Read more

2
votes

Allow CommandBuffers and MaterialPropertyBlocks to accept NativeArrays

Graphics

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Aug 12, 2018

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benperry

Methods such as MaterialPropertyBlock.SetFloatArray and CommandBuffer.SetGlobalMatrixArray only take managed arrays rather than nati... Read more

1
votes

Spotlight: Adjustable near illumination plane

Graphics

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Aug 15, 2018

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KWhitfield

This would be an adjustable distance, similar to shadow near clip, that would set a starting distance from the spotlight for surface... Read more

3
votes

Shader graph in project with no srp

Graphics

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Aug 21, 2018

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burgerlX

Bring shader graph from srps to any project. Basically shader graphs output node does now work without light weight or heavy srp Read more

0
votes

Horizon-Based Indirect Lighting in Unity

Graphics

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Aug 27, 2018

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konsic

This lighting technique could improve Unity toward realtime indirect lighting. https://github.com/Patapom/GodComplex/tree/maste... Read more

2
votes

Shader Graph Tansparency: Allow IOR with texture support and HDRP support

Graphics

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Sep 04, 2018

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jamesparksart

Right now as of 2018.2 shader graph allows for transparency but it is basically a thin walled transparent shader. I would like the a... Read more

3
votes

Post Processing: Add textures slots

Graphics

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Sep 04, 2018

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jamesparksart

Add, texture/animated texture slots for some of the post processing effects. Here are some examples: Maybe your character is a goat ... Read more

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