Search Feedback

0
votes

Option to supply bounds to Renderer component for culling

Graphics

-

May 14, 2018

-

iowarrior

Right now its not possible to supply custom bounds to a MeshRenderer if multiple objects use same sharedMesh. If the bounds could be... Read more

3
votes

[Shuriken Particle] Trail also sends Custom Vertex Streams

Graphics

-

May 30, 2018

-

ifurkend

When making raymarching shader for particle or trail effects, tangent is required to generate a correct rotation matrix. Problem is ... Read more

5
votes

Support for light map resolutions as well as no light maps.

Graphics

-

Jun 11, 2018

-

huhund

Support for different resolutions for light maps. E.g. disable loading altogether on low end devices. Medium resolution for mid rang... Read more

0
votes

Provide different clear flags for Skybox

Graphics

-

Jun 14, 2018

-

DerSchmale

It would be useful to have two clear flags for Skyboxes, one default (as it is now) and one "pre-clear" that draws the Skybox before... Read more

5
votes

Allow objects to generate lightmap data but be excluded from the lightma...

Graphics

-

Jun 16, 2018

-

huhund

It should be possible to allow objects to generate shadows in lightmaps, but not the selves receive lightmap data. This would be ... Read more

0
votes

Graphics.CopyTexture support to copy with ignoring alpha = 0 pixels from...

Graphics

-

Jun 17, 2018

-

stefan-velnita

It would be nice if we could have an extra parameter which specifies if alpha = 0 pixels from source should or should not override p... Read more

9
votes

Stereo Display (non head-mounted) support for Vulkan Player

Graphics

-

Jun 18, 2018

-

rolandha

Stereo Display (non-head mounted) is currently only supported by Direct3D11 and OpenGLCore Read more

9
votes

Stereo Display (non head-mounted) support for Direct3d12 Player

Graphics

-

Jun 18, 2018

-

rolandha

Stereo Display (non-head mounted) is currently only supported by Direct3D11 and OpenGLCore Read more

0
votes

Native plugin access to depth and colour target textures

Graphics

-

Jun 21, 2018

-

rvkennedy

In order to fully implement native rendering plugins like trueSKY for Unity with equivalent performance to other engines, we would n... Read more

0
votes

Improve the performance of Texture3D allocation

Graphics

-

Jun 25, 2018

-

DrummerB

Creating a new Texture3D instance with a larger size takes too long and blocks the main thread. Of course, creating large textures i... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(11034)

2D

(291)

Ads

(63)

AI & Navigation

(83)

Analytics

(130)

Animation

(413)

Asset Store

(371)

Asset Store Publisher

(21)

Assets

(557)

Audio

(185)

Cloud Build

(154)

Collaborate

(70)

Docs & Tutorials

(251)

Editor

(2579)

Everyplay

(17)

Game Performance Reporting

(22)

General

(1003)

Graphics

(903)

GUI

(447)

Input

(173)

Licensing

(93)

Networking

(193)

Physics

(392)

Platforms

(448)

Profiling & Optimization

(84)

Runtime

(188)

Scripting

(1154)

Terrain

(178)

WebGL

(145)