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20
votes

Line Renderer only billboards

Graphics

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Mar 23, 2017

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natryamar

The line renderer will only face you when you move around it. This is especially annoying in VR. Can we have some options as to whet... Read more

22
votes

add support for BLENDINDICES and BLENDWEIGHT semantic in vertex input

Graphics

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Jan 27, 2017

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tonyoakden2

It would be very useful to have the blendindices and blendweights for skinned meshes accessible in the vertex shader. These could t... Read more

31
votes

Add normal map strength support for iOS (Mobile) Platforms

Graphics

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Sep 16, 2016

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3DIT

Normal maps are not scaled on iOS platform. Scaling the normal in the UNITY_NO_DXT5nm path works on a tested device. Can this be ... Read more

131
votes

Order Independent Transparency

Graphics

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Jul 14, 2015

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mf_andreich

Unity3d, for quite a while now, has been using transparency by the way of Back Ordering. It would have been nice to have, as an alte... Read more

104
votes

Hairworks Integration in Unity

Graphics

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Jul 10, 2015

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Pio98

I think that Nvidia Hairworks could improve characters' graphics in game... and I'm thired to use the Interactive cloth to make hairs! Read more

169
votes

Flat shading using face normals

Graphics

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Feb 10, 2015

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Rikrok

When you want to achieve a flat shading look you have to have each face have its own vertices and not share them. This means a simpl... Read more

24
votes

Add Texture3D CreateExternalTexture

Graphics

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Nov 07, 2016

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NivF

Add the ability to share 3D textures created by external apps and/or native plugins. 3D textures are much bigger by their nature ... Read more

26
votes

Implement Temporal Upscaling

Graphics

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Sep 10, 2016

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Traxful

Temporal Upscaling/Upsampling is a technology used in many current Games like Quantum Break, Killzone Shadow Fall, Rainbow Six and t... Read more

50
votes

Real-time shadows cascades on mobile

Graphics

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Feb 04, 2016

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samothsamoth69

As the high end mobile GPU's are coming more and more powerful, it should be a great thing to have the shadow cascades enable on mob... Read more

22
votes

Particle System: End at Target Point

Graphics

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Nov 25, 2016

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SamelCamel

So in Unreal Engine 4, there is a function in the particle systems where you can have the particle system end in a certain position,... Read more

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