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122
votes

Option to change layer of speed trees in terrain

Graphics

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Nov 16, 2015

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ChrisSpears

Currently speed trees are built into the terrain and take on the layer of the terrain. This prevents us from handling cases where w... Read more

57
votes

Support Deferred Rendering with Isometric / Orthographic Cameras

Graphics

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May 04, 2016

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Ziflin

We are trying to move to Unity for our next game, but it appears that there is a restriction on using deferred rendering with an Ort... Read more

58
votes

ASTC texture compression support for iOS

Graphics

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May 01, 2016

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radiantSil

On iOS9/Apple A8 and latter, iOS now supports ASTC texture compression. https://developer.apple.com/library/ios/documentation/Misce... Read more

64
votes

Include OpenCV native support

Graphics

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Mar 23, 2016

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developery

Integration of OpenCV in Unity is an interesting way to give the developers the ability to make awesome things with video and image ... Read more

69
votes

Support for Nvidia GameWorks libraries

Graphics

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Mar 21, 2016

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mostlyhuman

Currently GameWorks is strongly geared towards the Unreal engine. Nvidia has some great tech that would help push Unity further. I ... Read more

98
votes

Please don't deprecate GL.IssuePluginEvent(int eventID);

Graphics

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Nov 16, 2015

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asdagdsgsag

We are using "Autodesk Scaleform Unity Integration (PC)". https://www.assetstore.unity3d.com/en/#!/content/13468 This asset i... Read more

23
votes

More Formats for Texture2DArray

Graphics

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Feb 09, 2017

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kinkyboo

Right now Texture2DArray only supports "ARGB32, RGBA32, RGB24, Alpha8 or one of float formats" on Unity 5.5.0f3 and it would be grea... Read more

24
votes

Add Vector Graphics Support

Graphics

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Jan 23, 2017

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hasanbayat

Add Adobe Illustrator Format Support. (.ai, .eps) Add SVG Format Support. (.svg) Add Corel Draw Format Support. (.cdr) Read more

51
votes

Clouds for Procedural skybox

Graphics

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May 03, 2016

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VisX Studio

I think Unity must have an clouds in procedural skybox as this realized in Unreal Engine. This feature, I think, should help develop... Read more

222
votes

Separate property for Roughness texture in Standard (Metallic) and Gloss...

Graphics

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Mar 09, 2015

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Evil Tak

In the Standard (Metallic) and Standard (Specular) shader, the shader expects the value (texture) for Roughness (in Metallic) and Gl... Read more

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