Search Feedback

38
votes

Runtime light probe add and positioning

Graphics

-

Feb 07, 2017

-

laurentlavigne

It'd allow us to bake reflection probes into light probes to get runtime quasi-GI and other cool effects. Light probes are faster t... Read more

118
votes

IES Light Support

Graphics

-

Apr 17, 2016

-

SamAB

As someone working in the lighting and architecture field, I require IES (Illuminating Engineering Society file format) lighting sup... Read more

13
votes

Add ImageBlock(Apple Metal 2.0) Support

Graphics

-

Apr 05, 2018

-

Chris-Hoo

ImageBlock was introduced by Apple with Metal API 2.0. It is something like "pixel local storage" from ARM or framebuffer fetch f... Read more

63
votes

Custom Mipmap Textures

Graphics

-

Aug 04, 2016

-

RLin

In many cases, mipmap textures that are automatically generated are much lower in quality then they could be, even for their resolut... Read more

71
votes

Allow forward shaders to output into gbuffer in an additional pass

Graphics

-

Jun 18, 2016

-

cician

Unity allows us to use forward-only shaders on top of the deferred renderer, which is nice. The problem is that many image effects r... Read more

96
votes

Add Compute Shader Dispatch Functionality to Command Buffers

Graphics

-

Apr 15, 2016

-

Arrqh

Adding a way to dispatch a compute shader from inside a command buffer would greatly increase the flexibility of compute shaders. Th... Read more

20
votes

Provide camera rays in the Graphics.Blit Screen Quad

Graphics

-

Jul 07, 2017

-

DerHumpink

Currently, it requires scripting to set up an image effect that calculates per pixel world positions, like explained in this video. ... Read more

37
votes

Enable Vulkan Support for OSX via MoltenVK

Graphics

-

Nov 19, 2016

-

pauliusuza

Vulkan compatible API running on Metal https://moltengl.com/moltenvk/ Read more

34
votes

Add Texture3D CreateExternalTexture

Graphics

-

Nov 07, 2016

-

NivF

Add the ability to share 3D textures created by external apps and/or native plugins. 3D textures are much bigger by their nature ... Read more

122
votes

Option to change layer of speed trees in terrain

Graphics

-

Nov 16, 2015

-

ChrisSpears

Currently speed trees are built into the terrain and take on the layer of the terrain. This prevents us from handling cases where w... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(11034)

2D

(291)

Ads

(63)

AI & Navigation

(83)

Analytics

(130)

Animation

(413)

Asset Store

(371)

Asset Store Publisher

(21)

Assets

(557)

Audio

(185)

Cloud Build

(154)

Collaborate

(70)

Docs & Tutorials

(251)

Editor

(2579)

Everyplay

(17)

Game Performance Reporting

(22)

General

(1003)

Graphics

(903)

GUI

(447)

Input

(173)

Licensing

(93)

Networking

(193)

Physics

(392)

Platforms

(448)

Profiling & Optimization

(84)

Runtime

(188)

Scripting

(1154)

Terrain

(178)

WebGL

(145)