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49
votes

Double side shader

Graphics

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Feb 03, 2018

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Prokishta

Add double side option to the standard/roughness standard/specular standard shader because it's important in some models like clothes Read more

286
votes

Graphics: Metal & Metal2 support for macOS (inc. tessellation)

Graphics

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Jun 22, 2017

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trilobyteme

With Unity 5.6, support for Metal in macOS was added, but in a crippled state. It's fast, but only supports pragma target 3.5? And ... Read more

28
votes

Vector Fields

Graphics

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Feb 18, 2018

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Jokerminator

Would be great to get native vector field support for visual effects ( and physics.. ) https://en.wikipedia.org/wiki/Vector_field... Read more

67
votes

Support Apple's ProMotion

Graphics

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Sep 03, 2017

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_Daniel_

Add support for Apple's ProMotion 120hz refresh rate on iPad Pro. It makes Unity UI look buttery smooth. This thread has the comp... Read more

108
votes

Correct camera distortion issue (on the side) by using SPHERICAL Clippin...

Graphics

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Jul 05, 2017

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AlanMattano

Unity 5 & 2017 Problem: looking a Unity game with 2, 3 monitors or low field of view, the image is distorted on the side dramaticall... Read more

53
votes

Distance Field Ambient Occlusion

Graphics

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Sep 07, 2017

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PelvisParsley

DFAO really brings a scene to life. It helps tremendously on large maps by adding to the realism. Unfortunately, it is not available... Read more

131
votes

Add support for mesh topologies with adjacency information

Graphics

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Apr 28, 2017

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GlitchEnzo2

In DirectX10+, OpenGL 3.2+, OpenGL ES 3.2+, and Vulkan, geometry shaders allow for primitive topologies that contain adjacency infor... Read more

298
votes

HDR monitor support

Graphics

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Jan 24, 2017

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Elecman

HDR monitors have a much higher brightness range and no color banding. Unity supports HDR rendering, but it can't output this to an ... Read more

70
votes

Update to NativePlugins with Vulkan support

Graphics

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Jul 12, 2017

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JLMATCHLOCK

The native rendering plugin provided by Unity on Bitbucket has support for various platforms but lacks the Vulkan one. With offic... Read more

35
votes

On-Demand Rendering Support

Graphics

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Sep 28, 2017

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qCring

Some time ago I asked this question on gamedev.stackexchange: https://gamedev.stackexchange.com/questions/141741/dynamic-frame-ra... Read more

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