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20
votes

PopcornFX doesn't appear to run in single pass stereo mode

Graphics

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Oct 24, 2017

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undertone_dj

According to this post: https://answers.popcornfx.com/1841/can-popcornfx-run-in-stereo-single-pass-mode-in-unity PopcornFX doesn't... Read more

196
votes

Unity should take care of SEGI

Graphics

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Sep 08, 2017

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DennisRanderis

Fully Dynamic Global Illumination is the way for perfect realism. Now that the amazing Fully Dynamic Global Illumination "SEGI" ... Read more

11
votes

Add variant of ParticleSystem.SetParticles that reads from an offset int...

Graphics

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Nov 02, 2017

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mark_isci

I'm rendering a large quantity of particles sing SetParticles - because of the vertex limits to particles I have to divide my partic... Read more

20
votes

2017.2.0f1 - Rate over distance doesn't work unless you're in play mode

Graphics

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Sep 22, 2017

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jimmyjamesbond

Rate over distance doesn't work unless you're in play mode Read more

28
votes

Distance Field Ambient Occlusion

Graphics

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Sep 07, 2017

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PelvisParsley

DFAO really brings a scene to life. It helps tremendously on large maps by adding to the realism. Unfortunately, it is not available... Read more

30
votes

Use the Bounds box provided by MeshRenderer.additionalVertexStreams for ...

Graphics

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Aug 31, 2017

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Rodolphito

As of right now, modifying a Mesh's vertices with the new additionalVertexStreams is kind of useless for large deformations, because... Read more

27
votes

Support Apple's ProMotion

Graphics

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Sep 03, 2017

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_Daniel_

Add support for Apple's ProMotion 120hz refresh rate on iPad Pro. It makes Unity UI look buttery smooth. This thread has the comp... Read more

15
votes

On-Demand Rendering Support

Graphics

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Sep 28, 2017

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qCring

Some time ago I asked this question on gamedev.stackexchange: https://gamedev.stackexchange.com/questions/141741/dynamic-frame-ra... Read more

153
votes

Graphics: Metal & Metal2 support for macOS (inc. tessellation)

Graphics

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Jun 22, 2017

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trilobyteme

With Unity 5.6, support for Metal in macOS was added, but in a crippled state. It's fast, but only supports pragma target 3.5? And ... Read more

56
votes

Correct camera distortion issue (on the side) by using SPHERICAL Clippin...

Graphics

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Jul 05, 2017

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AlanMattano

Unity 5 & 2017 Problem: looking a Unity game with 2, 3 monitors or low field of view, the image is distorted on the side dramaticall... Read more

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