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25
votes

Add support for mesh topologies with adjacency information

Graphics

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Apr 28, 2017

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GlitchEnzo2

In DirectX10+, OpenGL 3.2+, OpenGL ES 3.2+, and Vulkan, geometry shaders allow for primitive topologies that contain adjacency infor... Read more

83
votes

Build In real Atmosphair

Graphics

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Mar 24, 2017

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Prokishta

Add realistic atmosphair with real sun with shafts and god rays and motion clouds with the wind direction and you can add a weather ... Read more

30
votes

Support SteamVR + OpenGL on Windows

Graphics

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Apr 03, 2017

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warpedspace

At the moment, Unity does not support SteamVR in conjunction with the OpenGL backend, although SteamVR itself has support. This e.g.... Read more

20
votes

VideoPlayer.stop Event: callback to listen to when the player has stopped

Graphics

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Apr 21, 2017

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IvanQ

Event VideoPlayer.stop: bind a method to tell us when the video player has stopped without having to set Loop to true and listening ... Read more

63
votes

Support for world space UI elements in RenderToCubemap

Graphics

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Feb 09, 2017

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coeing

When using Camera.RenderToCubemap the placed world space UI elements are not showing up in the generated cubemap. I would expect... Read more

20
votes

Line Renderer only billboards

Graphics

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Mar 23, 2017

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natryamar

The line renderer will only face you when you move around it. This is especially annoying in VR. Can we have some options as to whet... Read more

113
votes

Request regarding zooming of the VR Camera

Graphics

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Nov 09, 2016

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nharada

Currently, when "Virtual Reality Supported" is enabled, the value of Camera.fieldOfView is overwritten and is replaced by a value th... Read more

23
votes

More Formats for Texture2DArray

Graphics

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Feb 09, 2017

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kinkyboo

Right now Texture2DArray only supports "ARGB32, RGBA32, RGB24, Alpha8 or one of float formats" on Unity 5.5.0f3 and it would be grea... Read more

115
votes

Request for foliage shader with SSS, translucency and AO

Graphics

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Oct 15, 2016

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twda

What is really missing is a good foliage shader for realistic nature. It should contain SSS and AO. I also plead for putting it... Read more

20
votes

add support for BLENDINDICES and BLENDWEIGHT semantic in vertex input

Graphics

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Jan 27, 2017

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tonyoakden2

It would be very useful to have the blendindices and blendweights for skinned meshes accessible in the vertex shader. These could t... Read more

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