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20
votes

Multi compile for ComputeShader

Graphics

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Apr 03, 2018

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cecarlsen

At the time of writing (Unity 2018.1 beta) the way to compile ComputeShader kernels with different defines (keywords) is this: http... Read more

29
votes

Double side shader

Graphics

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Feb 03, 2018

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Prokishta

Add double side option to the standard/roughness standard/specular standard shader because it's important in some models like clothes Read more

23
votes

Vector Fields

Graphics

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Feb 18, 2018

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Jokerminator

Would be great to get native vector field support for visual effects ( and physics.. ) https://en.wikipedia.org/wiki/Vector_field... Read more

225
votes

Unity should take care of SEGI

Graphics

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Sep 08, 2017

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DennisRanderis

Fully Dynamic Global Illumination is the way for perfect realism. Now that the amazing Fully Dynamic Global Illumination "SEGI" ... Read more

11
votes

Shader graph cutout alpha

Graphics

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May 14, 2018

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Justin113D

I thought it would be useful to have a cutout-transparency option for the master nodes in the 2018.1 shader graph Read more

251
votes

Graphics: Metal & Metal2 support for macOS (inc. tessellation)

Graphics

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Jun 22, 2017

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trilobyteme

With Unity 5.6, support for Metal in macOS was added, but in a crippled state. It's fast, but only supports pragma target 3.5? And ... Read more

66
votes

Support Apple's ProMotion

Graphics

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Sep 03, 2017

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_Daniel_

Add support for Apple's ProMotion 120hz refresh rate on iPad Pro. It makes Unity UI look buttery smooth. This thread has the comp... Read more

49
votes

Distance Field Ambient Occlusion

Graphics

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Sep 07, 2017

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PelvisParsley

DFAO really brings a scene to life. It helps tremendously on large maps by adding to the realism. Unfortunately, it is not available... Read more

89
votes

Correct camera distortion issue (on the side) by using SPHERICAL Clippin...

Graphics

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Jul 05, 2017

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AlanMattano

Unity 5 & 2017 Problem: looking a Unity game with 2, 3 monitors or low field of view, the image is distorted on the side dramaticall... Read more

15
votes

Option to add custom camera to single pass pipeline

Graphics

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Jan 18, 2018

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AndersMalmgren

Over the years Unity have perfected their single pass pipeline, and now with the upcoming instanced mode the overhead of stereoscopi... Read more

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