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14
votes

Implement DirectX Raytracing (DXR) / Nvidia RTX capabilities.

Graphics

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Dec 15, 2018

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Sonorpearl

Unity3D should hop on board the Raytracing race. It may not be important right now, but it seems that the competitor Unreal Engine i... Read more

68
votes

SpriteAtlas - ETC Crunched Alpha Split support for Android and iOS

Graphics

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Nov 13, 2018

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michal-momot

Alpha Split, works great for ETC Compressed texture format (Unity 2018.3b9). It still doesn't work properly for ETC Crunched format... Read more

99
votes

Implement an Outline post-process effect

Graphics

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Nov 04, 2018

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jRocket

Outline and glow effects are a a very popular feature in modern games across a variety of genres. They can be used in indicate selec... Read more

273
votes

Shader Graph: Custom Lighting Model Support

Graphics

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Jul 27, 2018

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Mr-Mechanical

Currently, Shader Graph only allows a shader built on top of an existing PBR system. You cannot change the underlying lighting equat... Read more

32
votes

8K streaming for VR headsets

Graphics

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Sep 03, 2018

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CaptKev

We need some form of Insta360 Crystal view rendering "New CrystalView divides a spherical video into segments, allowing for full-qua... Read more

31
votes

Shader Graph Group Node/Box

Graphics

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Aug 29, 2018

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ikkman

Hi, I suggest to introduce a group node/box inside shader graph editor. It will improve the readability of the entire graph speci... Read more

20
votes

Support for Instanced Rendering with Custom Data in ShaderGraph and the ...

Graphics

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Aug 28, 2018

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Klang-Michael

Please add support for instanced rendering with custom per instance data to the ShaderGraph and respectively to the LW/HD- render pi... Read more

34
votes

Acquisition of Otoy Octane Render to well embedded inside Unity, Unity s...

Graphics

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Jul 13, 2018

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AlanMattano

For making movies we need a photorealistic render inside the editor (and why not inside the game) . As for example, Substance Pa... Read more

78
votes

Multi compile for ComputeShader

Graphics

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Apr 03, 2018

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cecarlsen

At the time of writing (Unity 2018.1 beta) the way to compile ComputeShader kernels with different defines (keywords) is this: http... Read more

42
votes

Shader graph cutout alpha

Graphics

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May 14, 2018

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Justin113D

I thought it would be useful to have a cutout-transparency option for the master nodes in the 2018.1 shader graph Read more

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