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82
votes

Standalone support for Windows Mixed Reality headsets

Graphics

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Oct 11, 2018

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demonixis

Today the standalone version of Unity has support for the OpenVR and Oculus Rift APIs. Since the Windows Fall Creator Update, it's p... Read more

238
votes

Shader Graph: Custom Lighting Model Support

Graphics

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Jul 27, 2018

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Mr-Mechanical

Currently, Shader Graph only allows a shader built on top of an existing PBR system. You cannot change the underlying lighting equat... Read more

18
votes

8K streaming for VR headsets

Graphics

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Sep 03, 2018

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CaptKev

We need some form of Insta360 Crystal view rendering "New CrystalView divides a spherical video into segments, allowing for full-qua... Read more

21
votes

Shader Graph Group Node/Box

Graphics

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Aug 29, 2018

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ikkman

Hi, I suggest to introduce a group node/box inside shader graph editor. It will improve the readability of the entire graph speci... Read more

20
votes

Support for Instanced Rendering with Custom Data in ShaderGraph and the ...

Graphics

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Aug 28, 2018

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Klang-Michael

Please add support for instanced rendering with custom per instance data to the ShaderGraph and respectively to the LW/HD- render pi... Read more

34
votes

Acquisition of Otoy Octane Render to well embedded inside Unity, Unity s...

Graphics

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Jul 13, 2018

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AlanMattano

For making movies we need a photorealistic render inside the editor (and why not inside the game) . As for example, Substance Pa... Read more

68
votes

Multi compile for ComputeShader

Graphics

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Apr 03, 2018

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cecarlsen

At the time of writing (Unity 2018.1 beta) the way to compile ComputeShader kernels with different defines (keywords) is this: http... Read more

32
votes

Shader graph cutout alpha

Graphics

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May 14, 2018

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Justin113D

I thought it would be useful to have a cutout-transparency option for the master nodes in the 2018.1 shader graph Read more

264
votes

Unity should take care of SEGI

Graphics

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Sep 08, 2017

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DennisRanderis

Fully Dynamic Global Illumination is the way for perfect realism. Now that the amazing Fully Dynamic Global Illumination "SEGI" ... Read more

39
votes

Double side shader

Graphics

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Feb 03, 2018

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Prokishta

Add double side option to the standard/roughness standard/specular standard shader because it's important in some models like clothes Read more

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