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42
votes

Update to NativePlugins with Vulkan support

Graphics

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Jul 12, 2017

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JLMATCHLOCK

The native rendering plugin provided by Unity on Bitbucket has support for various platforms but lacks the Vulkan one. With offic... Read more

20
votes

Provide camera rays in the Graphics.Blit Screen Quad

Graphics

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Jul 07, 2017

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DerHumpink

Currently, it requires scripting to set up an image effect that calculates per pixel world positions, like explained in this video. ... Read more

18
votes

Correct camera distortion issue (on the side) by using SPHERICAL Clippin...

Graphics

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Jul 05, 2017

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AlanMattano

Unity 5 & 2017 Problem: looking a Unity game with 2, 3 monitors or low field of view, the image is distorted on the side dramaticall... Read more

13
votes

Add offset arguement to DrawMeshInstanced

Graphics

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Jul 09, 2017

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Wahooney

DrawMeshInstanced can only draw 1023 instances at a time, but if we have more than that we either have to have multiple arrays or cr... Read more

15
votes

Vertex Color in OBJ files

Graphics

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Jul 05, 2017

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sarahnorthway

Wavefront .OBJ files can optionally support vertex color data, either by adding 3 extra floats after each vertex, or with a separate... Read more

25
votes

Graphics: Metal & Metal2 support for macOS (inc. tessellation)

Graphics

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Jun 22, 2017

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trilobyteme

With Unity 5.6, support for Metal in macOS was added, but in a crippled state. It's fast, but only supports pragma target 3.5? And ... Read more

48
votes

Add support for mesh topologies with adjacency information

Graphics

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Apr 28, 2017

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GlitchEnzo2

In DirectX10+, OpenGL 3.2+, OpenGL ES 3.2+, and Vulkan, geometry shaders allow for primitive topologies that contain adjacency infor... Read more

85
votes

Build In real Atmosphair

Graphics

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Mar 24, 2017

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Prokishta

Add realistic atmosphair with real sun with shafts and god rays and motion clouds with the wind direction and you can add a weather ... Read more

30
votes

Support SteamVR + OpenGL on Windows

Graphics

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Apr 03, 2017

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warpedspace

At the moment, Unity does not support SteamVR in conjunction with the OpenGL backend, although SteamVR itself has support. This e.g.... Read more

76
votes

Support for world space UI elements in RenderToCubemap

Graphics

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Feb 09, 2017

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coeing

When using Camera.RenderToCubemap the placed world space UI elements are not showing up in the generated cubemap. I would expect... Read more

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