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162
votes

Unity should take care of SEGI

Graphics

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Sep 08, 2017

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DennisRanderis

Fully Dynamic Global Illumination is the way for perfect realism. Now that the amazing Fully Dynamic Global Illumination "SEGI" ... Read more

22
votes

Distance Field Ambient Occlusion

Graphics

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Sep 07, 2017

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PelvisParsley

DFAO really brings a scene to life. It helps tremendously on large maps by adding to the realism. Unfortunately, it is not available... Read more

30
votes

Use the Bounds box provided by MeshRenderer.additionalVertexStreams for ...

Graphics

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Aug 31, 2017

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Rodolphito

As of right now, modifying a Mesh's vertices with the new additionalVertexStreams is kind of useless for large deformations, because... Read more

50
votes

Update to NativePlugins with Vulkan support

Graphics

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Jul 12, 2017

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JLMATCHLOCK

The native rendering plugin provided by Unity on Bitbucket has support for various platforms but lacks the Vulkan one. With offic... Read more

43
votes

Correct camera distortion issue (on the side) by using SPHERICAL Clippin...

Graphics

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Jul 05, 2017

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AlanMattano

Unity 5 & 2017 Problem: looking a Unity game with 2, 3 monitors or low field of view, the image is distorted on the side dramaticall... Read more

54
votes

Graphics: Metal & Metal2 support for macOS (inc. tessellation)

Graphics

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Jun 22, 2017

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trilobyteme

With Unity 5.6, support for Metal in macOS was added, but in a crippled state. It's fast, but only supports pragma target 3.5? And ... Read more

21
votes

Vertex Color in OBJ files

Graphics

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Jul 05, 2017

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sarahnorthway

Wavefront .OBJ files can optionally support vertex color data, either by adding 3 extra floats after each vertex, or with a separate... Read more

20
votes

Provide camera rays in the Graphics.Blit Screen Quad

Graphics

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Jul 07, 2017

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DerHumpink

Currently, it requires scripting to set up an image effect that calculates per pixel world positions, like explained in this video. ... Read more

59
votes

Add support for mesh topologies with adjacency information

Graphics

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Apr 28, 2017

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GlitchEnzo2

In DirectX10+, OpenGL 3.2+, OpenGL ES 3.2+, and Vulkan, geometry shaders allow for primitive topologies that contain adjacency infor... Read more

76
votes

Build In real Atmosphair

Graphics

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Mar 24, 2017

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Prokishta

Add realistic atmosphair with real sun with shafts and god rays and motion clouds with the wind direction and you can add a weather ... Read more

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