Search Feedback

14
votes

Option to add custom camera to single pass pipeline

Graphics

-

Jan 18, 2018

-

AndersMalmgren

Over the years Unity have perfected their single pass pipeline, and now with the upcoming instanced mode the overhead of stereoscopi... Read more

209
votes

Unity should take care of SEGI

Graphics

-

Sep 08, 2017

-

DennisRanderis

Fully Dynamic Global Illumination is the way for perfect realism. Now that the amazing Fully Dynamic Global Illumination "SEGI" ... Read more

52
votes

Support Apple's ProMotion

Graphics

-

Sep 03, 2017

-

_Daniel_

Add support for Apple's ProMotion 120hz refresh rate on iPad Pro. It makes Unity UI look buttery smooth. This thread has the comp... Read more

39
votes

Distance Field Ambient Occlusion

Graphics

-

Sep 07, 2017

-

PelvisParsley

DFAO really brings a scene to life. It helps tremendously on large maps by adding to the realism. Unfortunately, it is not available... Read more

197
votes

Graphics: Metal & Metal2 support for macOS (inc. tessellation)

Graphics

-

Jun 22, 2017

-

trilobyteme

With Unity 5.6, support for Metal in macOS was added, but in a crippled state. It's fast, but only supports pragma target 3.5? And ... Read more

30
votes

Use the Bounds box provided by MeshRenderer.additionalVertexStreams for ...

Graphics

-

Aug 31, 2017

-

Rodolphito

As of right now, modifying a Mesh's vertices with the new additionalVertexStreams is kind of useless for large deformations, because... Read more

61
votes

Correct camera distortion issue (on the side) by using SPHERICAL Clippin...

Graphics

-

Jul 05, 2017

-

AlanMattano

Unity 5 & 2017 Problem: looking a Unity game with 2, 3 monitors or low field of view, the image is distorted on the side dramaticall... Read more

50
votes

Update to NativePlugins with Vulkan support

Graphics

-

Jul 12, 2017

-

JLMATCHLOCK

The native rendering plugin provided by Unity on Bitbucket has support for various platforms but lacks the Vulkan one. With offic... Read more

81
votes

Add support for mesh topologies with adjacency information

Graphics

-

Apr 28, 2017

-

GlitchEnzo2

In DirectX10+, OpenGL 3.2+, OpenGL ES 3.2+, and Vulkan, geometry shaders allow for primitive topologies that contain adjacency infor... Read more

15
votes

On-Demand Rendering Support

Graphics

-

Sep 28, 2017

-

qCring

Some time ago I asked this question on gamedev.stackexchange: https://gamedev.stackexchange.com/questions/141741/dynamic-frame-ra... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9469)

2D

(244)

Ads

(43)

AI & Navigation

(74)

Analytics

(109)

Animation

(338)

Asset Store

(249)

Assets

(499)

Audio

(161)

Cloud Build

(108)

Collaborate

(36)

Docs & Tutorials

(208)

Editor

(2183)

Everyplay

(13)

Game Performance Reporting

(15)

General

(839)

Graphics

(794)

GUI

(375)

Input

(153)

Licensing

(80)

Networking

(165)

Physics

(354)

Platforms

(416)

Profiling & Optimization

(72)

Runtime

(167)

Scripting

(1057)

Terrain

(155)

WebGL

(135)