Search Feedback

62
votes

Build In real Atmosphair

Graphics

-

Mar 24, 2017

-

Prokishta

Add realistic atmosphair with real sun with shafts and god rays and motion clouds with the wind direction and you can add a weather ... Read more

11
votes

Make switching between exclusive fullscreen and borderless fullscreen in...

Graphics

-

Mar 24, 2017

-

fullscreenplz

You can only make a build with either exclusive fullscreen available or with borderless fullscreen available. Many people have diffe... Read more

38
votes

Support for world space UI elements in RenderToCubemap

Graphics

-

Feb 09, 2017

-

coeing

When using Camera.RenderToCubemap the placed world space UI elements are not showing up in the generated cubemap. I would expect... Read more

113
votes

Request regarding zooming of the VR Camera

Graphics

-

Nov 09, 2016

-

nharada

Currently, when "Virtual Reality Supported" is enabled, the value of Camera.fieldOfView is overwritten and is replaced by a value th... Read more

113
votes

Request for foliage shader with SSS, translucency and AO

Graphics

-

Oct 15, 2016

-

twda

What is really missing is a good foliage shader for realistic nature. It should contain SSS and AO. I also plead for putting it... Read more

602
votes

Full control of VR rendering (API)

Graphics

-

Mar 15, 2016

-

sirbrialliance

With the current VR API it is impossible to render advanced 3D effects special 3D effects. We need the power to integrate with, or e... Read more

31
votes

Add normal map strength support for iOS (Mobile) Platforms

Graphics

-

Sep 16, 2016

-

3DIT

Normal maps are not scaled on iOS platform. Scaling the normal in the UNITY_NO_DXT5nm path works on a tested device. Can this be ... Read more

80
votes

Allow forward shaders to output into gbuffer in an additional pass

Graphics

-

Jun 18, 2016

-

cician

Unity allows us to use forward-only shaders on top of the deferred renderer, which is nice. The problem is that many image effects r... Read more

30
votes

Custom Mipmap Textures

Graphics

-

Aug 05, 2016

-

RLin

In many cases, mipmap textures that are automatically generated are much lower in quality then they could be, even for their resolut... Read more

103
votes

IES Light Support

Graphics

-

Apr 17, 2016

-

SamAB

As someone working in the lighting and architecture field, I require IES (Illuminating Engineering Society file format) lighting sup... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(8365)

2D

(197)

Ads

(31)

AI & Navigation

(50)

Analytics

(80)

Animation

(275)

Asset Store

(189)

Assets

(474)

Audio

(145)

Cloud Build

(86)

Collaborate

(11)

Docs & Tutorials

(172)

Editor

(1936)

Everyplay

(13)

Game Performance Reporting

(10)

General

(751)

Graphics

(699)

GUI

(335)

Input

(138)

Licensing

(68)

Networking

(141)

Physics

(314)

Platforms

(394)

Profiling & Optimization

(63)

Runtime

(146)

Scripting

(942)

Terrain

(149)

WebGL

(126)