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15
votes

Importing: Global import settings

General

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Jan 20, 2010

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Orion

Default import settings for meshes can be saved per project, so the user does not have to change the import settings for every mesh ... Read more

15
votes

Graphics: Graphics.Blit between Texture2D

General

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Nov 27, 2009

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Diogo Teixeira

Features: - Optional Texture2D as a destination texture. - Source & destination Rect. - Support for compressed textures. - Async. Read more

14
votes
14
votes

Importing: right-handed to left-handed coordinate conversion for Meshes

General

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Sep 15, 2009

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Jon McClure

I'd like to see an option (maybe in the Mesh view) to specify a mesh as right-handed so that it will automatically convert to Unity'... Read more

15
votes

Physics: Implement a broken joint check (isBroken, expand OnJointBreak)

General

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Sep 11, 2009

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brian.uk

There is currently no way to tell if a joint is broken or not before performing any action on it, resulting in a "Joint::setBreakabl... Read more

15
votes

Importing: better quality texture resizing

General

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Apr 28, 2009

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hanford

Unity uses a fairly basic texture scaler when importing images (bilinear). This makes using Unity's "Max texture size" setting of li... Read more

11
votes

Game view: Preview how the game looks in the editor.

General

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Apr 30, 2012

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Robin VanEe

A button where everything will behave like the game is running, except there is no user input (so the character won't move) and you'... Read more

12
votes

Editor: Development comments / notes on Components and GameObjects

General

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Jan 28, 2010

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joe.wreschnig

I would like the ability to attach a human-readable text blob to components / Prefabs / GameObjects, to comment what it does and wha... Read more

12
votes

Graphics: support colored light cookies

General

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Jan 25, 2010

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Llorenç Marti Garcia

Currently Light Cookie is only used as a mask of intensity (0.0f for no intensity, 1.0f for max intensity, but only a gray scale). ... Read more

12
votes

Scripting: Proper Serial Port acces on OS X

General

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Dec 17, 2009

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patrick.gutlich

We really need proper serial port access on OSX. For instance for custom controllers Read more

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