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16
votes

Scripting: enumerate PlayerPrefs entries

General

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Oct 23, 2009

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anbsoft

When saving player-created data, there are times when you don't know how many pieces of data will need to be saved ahead of time. A... Read more

18
votes

64bit (double precision) variables

General

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Jun 02, 2009

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Gerold

Usefull to realize for example really large worlds (space with realistic proportions) without tricks to overcome 32bit glitches. Read more

20
votes

Support for multiple layers per GameObject

General

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May 14, 2009

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Jonathan Czeck

http://blogs.unity3d.com/wp-content/uploads/2009/04/2375fc05f94c43949b7b00bb2dec54fe.jpg There simply are just so many times when I... Read more

18
votes

Editor: Isolate View (hide unselected)

General

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Apr 23, 2009

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Toack

To quickly hide objects you are not editing and focus on the one you want, for material tweaking primarily. Sometimes too many obje... Read more

12
votes

assets-completed-

General

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Apr 06, 2012

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moamen

Read more

13
votes

Uninstall MonoDevelop

General

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Jul 17, 2011

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Anonymous

Try actually removing all the components installed when uninstalling. MonoDevelop doesn't even have an Add/Remove Programs entry. Re... Read more

13
votes

Compass feature

General

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Feb 26, 2010

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Rocco Paladino

I see that there is not a compass support in the engine!!!! Read more

13
votes

Documentation: Simplified Chinese Docs

General

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Feb 22, 2010

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brian.gilman

Unity3d is becoming more and more popular with companies in mainland China. It would be helpful if some of the documentation was tr... Read more

15
votes

Asset Server : Forking, Merging and Library

General

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Feb 17, 2010

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llavigne

Since the asset manager is probably being redone for 3.0, now is a good time for some powerful features to allow the following: 1- ... Read more

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