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20
votes

Support for multiple layers per GameObject

General

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May 14, 2009

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Jonathan Czeck

http://blogs.unity3d.com/wp-content/uploads/2009/04/2375fc05f94c43949b7b00bb2dec54fe.jpg There simply are just so many times when I... Read more

18
votes

Editor: Isolate View (hide unselected)

General

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Apr 23, 2009

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Toack

To quickly hide objects you are not editing and focus on the one you want, for material tweaking primarily. Sometimes too many obje... Read more

13
votes

Option to set Z axis as up

General

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Jun 06, 2012

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Keavon Chambers

Many programs use the Z axis as up, and many people (like me) are used to Z being up. Please make an option to change the up axis t... Read more

12
votes

assets-completed-

General

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Apr 06, 2012

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moamen

Read more

13
votes

Uninstall MonoDevelop

General

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Jul 17, 2011

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Anonymous

Try actually removing all the components installed when uninstalling. MonoDevelop doesn't even have an Add/Remove Programs entry. Re... Read more

15
votes

Asset Server : Forking, Merging and Library

General

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Feb 17, 2010

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llavigne

Since the asset manager is probably being redone for 3.0, now is a good time for some powerful features to allow the following: 1- ... Read more

15
votes

Importing: Global import settings

General

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Jan 20, 2010

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Orion

Default import settings for meshes can be saved per project, so the user does not have to change the import settings for every mesh ... Read more

15
votes

Graphics: Graphics.Blit between Texture2D

General

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Nov 27, 2009

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Diogo Teixeira

Features: - Optional Texture2D as a destination texture. - Source & destination Rect. - Support for compressed textures. - Async. Read more

14
votes

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