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18
votes

New feedback forum for Pros

General

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Jun 27, 2010

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Joel Nyström

This is going to sound elitist, but when to most wanted feature is Linux support, somehting professionals doesn't care about since i... Read more

18
votes

Editor: command line option to build unity packages

General

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Feb 09, 2010

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tyson

A command line option for the unity.exe application that takes a root folder (and perhaps an optional exclude filter file) and creat... Read more

16
votes

Editor: Repeat Last Action Key

General

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Feb 02, 2010

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Raffi

In Maya, there is an extremely useful, simple hotkey. By pressing 'g' you simply repeat the last action that was performed. So I can... Read more

19
votes

Editor/Samples: Game template

General

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Jan 16, 2010

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PARADOKS

Unity need games templates for, at least, FPS and RTS. The game game templates would have a bunch of pre-made scripts like: interf... Read more

18
votes

Importing: DDS Cubemaps

General

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Dec 19, 2009

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DerWoDaSo

It would be very great, if a cubemap could be imported as single DDS cubemap, not only as 6 separate images. With e.g. ATI's CubeMap... Read more

17
votes

Editor: Drag & Snap to Grid, Snapsize x2 thru Keyboard (1-9) bindings?

General

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Dec 09, 2009

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Antigollos

Quake Radiant Editor does have this feature!. It would be very easy to create precise arranged level enviroments from the asset lib... Read more

20
votes

Scripting: Lua scripting

General

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Nov 27, 2009

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EducaSoft

Almost all game engines use some kind of interpreted scripting language also. Maybe LUA would be a good addition for these cases Read more

17
votes

Graphics: Simple LOD system for the meshes

General

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Nov 19, 2009

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Paul Weder

As a component - add it to a GameObject and a) choose the render length b) the mesh that shut be shown. for example: 0-100 meshA.3... Read more

18
votes

Unitron: autocomplete / intellisense

General

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Nov 11, 2009

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Phil

autocomplete/intellisense added to unitron script editor Read more

18
votes

64bit (double precision) variables

General

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Jun 02, 2009

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Gerold

Usefull to realize for example really large worlds (space with realistic proportions) without tricks to overcome 32bit glitches. Read more

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