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246
votes

Audio/Video: Live Endless Streaming

General

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Dec 13, 2009

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silondi

The implementation of Live audio/video endless streaming into Unity could definitly increase the quality of the broadcasts we'd like... Read more

312
votes

Editor: Run multiple instances of the game

General

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Sep 01, 2009

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Sorenh

Currently developing and tweaknig single-player games is extremely fast with Unity because you can run the game inside the editor, a... Read more

37
votes

Jobs store

General

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Apr 20, 2012

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Elildo Santiago

a good idea is the unity team of unity3d , create a "job store", a kind of asset store, but there we can find professionals and publ... Read more

44
votes

Main Menu Creator

General

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Dec 27, 2011

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Anonymous

so it can be easier for begginer to create main menus for games Read more

104
votes

Editor: Static variables editable in Inspector

General

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Nov 17, 2009

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John Doe

Variables that are declared static in a script get hidden from the Unity Inspector GUI. It would be handy for it to be editable in t... Read more

125
votes

Editor: CSG/BSP Map Creation Tool

General

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Jul 04, 2009

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Robert Long

Torque has Torque Constructor. Source has Hammer. Unreal has UnrealEd. Many commercial game engines have these tools. They are easy ... Read more

95
votes

Editor/Graphics: Weather Effects (Tools and Generator)

General

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Dec 13, 2009

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DisTrash

I think Unity will be better if a weather generator was included. For : - Rain - Snow - Sand Storm - Animated Clouds - Lightnings ... Read more

117
votes

Editor: Clickable Stacktrace on Unity Console

General

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May 01, 2009

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nafonso

Especially on big games you need to create an abstraction for a Logger, and the problem is that by doing so we lose the double click... Read more

49
votes

Editor: Save project as

General

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Mar 11, 2010

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Tiles

I would love to see this menu item in Unity too: save project as. One mouseclick to have the perfect backup ... Read more

52
votes

Input: XInput Support

General

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Nov 27, 2009

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belbeeno

I'm doing some quick vertical prototyping for a game I have in mind using Unity, but a primary mechanic requires use of the analog l... Read more

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