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22
votes

Ability to lock gameobject and hierarchy

Editor

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Jul 06, 2017

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Ironmax

It would be very handy to have lock functionality to a gameobject to protect it from changing position or alter child hierarchy obj... Read more

22
votes

Hotkey to Toggle Inspector Lock + Inspector Color Change on Lock

Editor

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Jul 02, 2017

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AlexPGilbert

I'd really love a hotkey to toggle on and off the inspector lock. It would also be nice if the Inspector tab changed color when its ... Read more

35
votes

EditorGUILayout - get available width of inspector window area

Editor

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Feb 26, 2017

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TomNCatz

Both EditorGUIUtility.currentViewWidth and screen.width report incorrect widths when the inspector has a scroll bar. In fact, they s... Read more

552
votes

Screen Reader Accessibility

Editor

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Jun 22, 2015

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ossosso

Hi! My name is Daniele. I was a 3D Artist for Architectural Visualization and Game Design. Recently I've lost my sight and of cour... Read more

20
votes

Different Layout in Play Mode

Editor

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Aug 06, 2017

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bricefr

Hello there, Just a little idea/request: would be awesome to define a different editor layout when in Play Mode, the way we can d... Read more

755
votes

Re-add local identifiers in scene file for prefab instances

Editor

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Mar 04, 2015

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FlaSh.G

In Unity 5.0, Prefab instances no longer have a unique identifier stored in the scene file. This seems to be intended, but it breaks... Read more

27
votes

Enum displayed as label in array

Editor

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Apr 03, 2017

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morpheusk

It would be nice if we could have an attribute for properties to mark an array that is indexed by enum. Like : [EnumArry(typeof(... Read more

83
votes

Ability to activate Unity3D Personal Edition via command line

Editor

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May 23, 2016

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afuzzyllama

Right now the personal edition of Unity3D cannot be activated via the command line. This means my build server cannot run tests for... Read more

13
votes

Maintain Local Position On Reparent - Editor Setting

Editor

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Feb 06, 2018

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KMQ_DDI

Currently through code we can maintain the local position of transforms when changing their parent as an option, but user actions ar... Read more

23
votes

Improve "This MeshCollider requires the mesh to be marked as readable in...

Editor

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May 09, 2017

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Peter77

Our game sometimes outputs the following error message: --- This MeshCollider requires the mesh to be marked as readable in order ... Read more

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