Search Feedback

11
votes

Allow to activate/deactivate GOs by clicking their icons in the Hierarch...

Editor

-

Oct 31, 2018

-

Igor_Vasiak_MGS

So, that's more of a quality of life change. Do you know those gray/blue icons in the Hierarchy tab that allow us to see whether the... Read more

12
votes

Hierarchy Shortcut

Editor

-

Aug 30, 2018

-

Jeshira

Sometimes hierarchy can get pretty deep in child level. For example, a camera attached to Standard Assets's Ethan's Head which is ab... Read more

21
votes

Add a BuildOption to disable mobile performance warnings during build

Editor

-

Jan 18, 2018

-

kennyd-itp

When building to a mobile platform, warnings like this will be emitted by the build process: "Warning! Using antialiasing on a mo... Read more

29
votes

Drop to Floor

Editor

-

Oct 28, 2017

-

VeronikaF

Unity drops the 1st Person Controller very nicely onto the floor automatically. For other objects, it doesn't do that. I think... Read more

1123
votes

Expose unit test coverage information in Unity Test Tools.

Editor

-

Jan 05, 2016

-

owendena

Currently, there's no way to calculate unit test coverage for tests with Unity Engine or Editor dependencies on OSX. It'd be really ... Read more

22
votes

Save layer visualization filter per project

Editor

-

Dec 29, 2017

-

marcatore

At the moment, the editor saves the layer visualization filters cross project. I suggest you to save them per project. At the mo... Read more

42
votes

3D Level Editing Tools

Editor

-

Jul 18, 2017

-

BNrdunnison

After seeing all the cool stuff in 2017.1, the one thing that's still really lacking in this engine compared to a lot of others is g... Read more

546
votes

PVRTC RGB 4bit + Alpha split texture compression...

Editor

-

Apr 20, 2016

-

erictang

I used SpritePacker latest ETC1 + Alpha split compression features in Android platform, it is very good, but there is a small proble... Read more

70
votes

Readonly property in inspector

Editor

-

Mar 22, 2017

-

StrongCube

Please add! Example: [ReadOnly] public int countInPool; // read only and show in inspector public int countSlow = 5; public i... Read more

534
votes

iOS ILCPP Debugging support

Editor

-

Mar 09, 2016

-

alvaro-em

It would be great to be able to debug iOS ILCPP projects from Mono Develop without having to debug the C++ generated code. Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(11034)

2D

(291)

Ads

(63)

AI & Navigation

(83)

Analytics

(130)

Animation

(413)

Asset Store

(371)

Asset Store Publisher

(21)

Assets

(557)

Audio

(185)

Cloud Build

(154)

Collaborate

(70)

Docs & Tutorials

(251)

Editor

(2579)

Everyplay

(17)

Game Performance Reporting

(22)

General

(1003)

Graphics

(903)

GUI

(447)

Input

(173)

Licensing

(93)

Networking

(193)

Physics

(392)

Platforms

(448)

Profiling & Optimization

(84)

Runtime

(188)

Scripting

(1154)

Terrain

(178)

WebGL

(145)