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34
votes

Detach window as native Windows window in editor

Editor

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Oct 30, 2017

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HECer

Windows 10 supports multi virtual desktops. I would be very happy if i could view different tools or windows of unity editor on dif... Read more

45
votes

Make x86_64 architecture the default in Build Settings

Editor

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Sep 14, 2017

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SkyVuJason

When switching between Standalone platforms (Windows, Mac, and Linux), the default architecture should be x86_64 (64-bit). It is 201... Read more

57
votes

Fast Double-click folder in project to open it in File Explorer

Editor

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Jul 26, 2017

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Wazimog

Fast double-clicking files (cs, png, fbx, etc) currently opens them in relevant applications, would feel more consistent if this als... Read more

89
votes

Exclude folder and resources from build

Editor

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May 21, 2017

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facubesrl

Sometime is useful to have some resources or folder available in the unity editor just for development purposes (ex. a demo scene wi... Read more

408
votes

Make ScriptInspector the default Unity code editor

Editor

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Sep 01, 2016

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lxpk

Unity should acquire Flipbook Games' ScriptInspector and make it the default code editor option for Unity, with Visual Studio and Mo... Read more

415
votes

History window in editor

Editor

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Aug 26, 2016

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Dee_Lucky

Greetings, I think that adding window with history of recently used objects from projects would be easy to do and would extremely... Read more

51
votes

Scale with gameObject checkbox for colliders

Editor

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Jul 19, 2017

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marsmann007

Whenever a GameObject gets scaled, the collider also scales with it; This can cause problems like flickering for example. To prevent... Read more

435
votes

Editor Support for x64 Linux without 32-Bit

Editor

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Aug 06, 2016

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JayFoxRox

The Unity Editor doesn't (fully) support 64-Bit yet. The documentation claims differently, but I can't make it work on my 64-Bit Ar... Read more

15
votes

Distinguish locked inspector panels

Editor

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May 18, 2018

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SIGTRAP

It's far too easy to forget you've locked an inspector panel, and subsequently make the wrong changes. One request (https://feedb... Read more

575
votes

Allow tagging folders for exclusion in builds

Editor

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Jun 01, 2016

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Survivalist-Games

One of my biggest problems building cross platform is that I have no control over what constitutes a platform. For example, Android ... Read more

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