Search Feedback

51
votes

Scale with gameObject checkbox for colliders

Editor

-

Jul 19, 2017

-

marsmann007

Whenever a GameObject gets scaled, the collider also scales with it; This can cause problems like flickering for example. To prevent... Read more

413
votes

Make ScriptInspector the default Unity code editor

Editor

-

Sep 02, 2016

-

lxpk

Unity should acquire Flipbook Games' ScriptInspector and make it the default code editor option for Unity, with Visual Studio and Mo... Read more

414
votes

History window in editor

Editor

-

Aug 26, 2016

-

Dee_Lucky

Greetings, I think that adding window with history of recently used objects from projects would be easy to do and would extremely... Read more

435
votes

Editor Support for x64 Linux without 32-Bit

Editor

-

Aug 06, 2016

-

JayFoxRox

The Unity Editor doesn't (fully) support 64-Bit yet. The documentation claims differently, but I can't make it work on my 64-Bit Ar... Read more

14
votes

Add wordwrap to [multiline] text in Inspector

Editor

-

Apr 26, 2018

-

Deozaan

Marking a string as [multiline] would make editing it in the inspector so much easier if the inspector would wrap the text. Perha... Read more

25
votes

Detach window as native Windows window in editor

Editor

-

Oct 30, 2017

-

HECer

Windows 10 supports multi virtual desktops. I would be very happy if i could view different tools or windows of unity editor on dif... Read more

42
votes

3D Level Editing Tools

Editor

-

Jul 18, 2017

-

BNrdunnison

After seeing all the cool stuff in 2017.1, the one thing that's still really lacking in this engine compared to a lot of others is g... Read more

58
votes

Exclude folder and resources from build

Editor

-

May 21, 2017

-

facubesrl

Sometime is useful to have some resources or folder available in the unity editor just for development purposes (ex. a demo scene wi... Read more

552
votes

Allow tagging folders for exclusion in builds

Editor

-

Jun 01, 2016

-

Survivalist-Games

One of my biggest problems building cross platform is that I have no control over what constitutes a platform. For example, Android ... Read more

23
votes

Enum based tag system.

Editor

-

Nov 02, 2017

-

tomgrin10

Replace the string based tag system with an enum based one, that way tags could be refactored easily. Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10750)

2D

(281)

Ads

(54)

AI & Navigation

(81)

Analytics

(130)

Animation

(395)

Asset Store

(355)

Asset Store Publisher

(15)

Assets

(543)

Audio

(184)

Cloud Build

(144)

Collaborate

(63)

Docs & Tutorials

(239)

Editor

(2507)

Everyplay

(17)

Game Performance Reporting

(21)

General

(978)

Graphics

(869)

GUI

(430)

Input

(172)

Licensing

(90)

Networking

(188)

Physics

(383)

Platforms

(440)

Profiling & Optimization

(84)

Runtime

(181)

Scripting

(1168)

Terrain

(170)

WebGL

(142)