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45
votes

Option to hide iPhone X home indicator

Editor

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Oct 20, 2017

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SweatyChair

We have adapted our game to iPhone X design and got a feedback from Apple representatives that they suggested to hide the home indic... Read more

25
votes

Add support for custom libTemplate.gradle in the Android Build Process

Editor

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Jan 18, 2018

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yurykorzun

Add an option to the Android Build Settings to provide a custom libTemplate.gradle. Currently it is only possible to replace main... Read more

37
votes

Fail build if generated .resS file exceeds 4GB file size

Editor

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Oct 30, 2017

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Peter77

Related to forum thread: https://forum.unity.com/threads/bug-4gb-limit-to-textures-in-standalone-build.441116/ [QUOTE] Resource... Read more

40
votes

Unity Editor Scaling

Editor

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Oct 21, 2017

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Bogdan_Vacban

Hello! I have 13.3' display and Im really tired try to discern something in Unity Editor. All Icons are very small, cause I my Windo... Read more

71
votes

Support Krita native image format

Editor

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Jul 29, 2017

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ifurkend

Krita (https://krita.org) is a rising raster graphics editor, open source and free. Although Krita supports saving and reading PSD f... Read more

76
votes

AndroidKeystoreName in ProjectSettings.asset is always an absolute path....

Editor

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Jul 10, 2017

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paul_hayes

Unity's project settings always stores the android keystore path as an absolute path. This is really unhelpful because ProjectSettin... Read more

45
votes

Make x86_64 architecture the default in Build Settings

Editor

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Sep 14, 2017

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SkyVuJason

When switching between Standalone platforms (Windows, Mac, and Linux), the default architecture should be x86_64 (64-bit). It is 201... Read more

61
votes

Fast Double-click folder in project to open it in File Explorer

Editor

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Jul 26, 2017

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Wazimog

Fast double-clicking files (cs, png, fbx, etc) currently opens them in relevant applications, would feel more consistent if this als... Read more

21
votes

Add a BuildOption to disable mobile performance warnings during build

Editor

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Jan 18, 2018

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kennyd-itp

When building to a mobile platform, warnings like this will be emitted by the build process: "Warning! Using antialiasing on a mo... Read more

22
votes

Save layer visualization filter per project

Editor

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Dec 29, 2017

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marcatore

At the moment, the editor saves the layer visualization filters cross project. I suggest you to save them per project. At the mo... Read more

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