Search Feedback

0
votes

Unity editor does not explain why some script names are invalid.

Editor

-

Jan 27, 2019

-

mishli

I know this is a little thing, and once you learn it, you're not going to make the same mistake twice, but I think it would help a l... Read more

0
votes

"Missing script" in inspector should tell the name of the missing script

Editor

-

Jan 28, 2019

-

jarileon

When there is a missing script in some GameObject, it would be often very useful if inspector would also tell what is the name of th... Read more

0
votes

QUICK ACCESS

Editor

-

Jan 29, 2019

-

thaslayer

A QUICK ACCESS WINDOW IN ORDER TO SWITCH BETWEEN SCENES WHILE WORKING ON DIFFERENT SCENES AT THE SAME TIME. NAVIGATING EACH TIME ... Read more

1
votes

Editor function : Find unused assets

Editor

-

Jan 30, 2019

-

HiddenJason

As a counterpart to the "Find References in Scene" function, it would be helpful to have a function to find any assets in a folder t... Read more

0
votes

2019.1 Scene Visibility takes too much space

Editor

-

Jan 31, 2019

-

Wolar

The hierarchy takes like 5-10 more % horizontal space with this feature, there is no way to hide it / make it smaller (or at least I... Read more

0
votes

Enabling prefab editing environment while editing a prefab already conta...

Editor

-

Feb 06, 2019

-

sayiliromer

While editing a ui prefab which contains canvas component. Unity is skipping prefab editing environment. This is understandable if c... Read more

5
votes

Stop Assuming Taskbar Location

Editor

-

Feb 08, 2019

-

SLAManagement

When moving tabs out into their own windows and maximizing them on a Windows PC, the maximized windows assume that the taskbar is on... Read more

10
votes

"Lock Overrides" setting for new prefab system.

Editor

-

Feb 08, 2019

-

Sarazan

I often find a huge list of overrides to the prefabs in my scene. This is almost never intentional, and I suspect some are actually ... Read more

1
votes

Shadergraph - Frame nodes and node comments

Editor

-

Feb 09, 2019

-

Hardev

It would be neat if we could organize nodes in frames like in Substance Designer, where you can drag a box around nodes and frame th... Read more

0
votes

Please add back multiple prefab editing removed from Unity2018-3

Editor

-

Feb 09, 2019

-

Marc477

Unity introduce a new prefab system which is great but it also removed an important feature that makes working with prefab more tedi... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(11030)

2D

(290)

Ads

(63)

AI & Navigation

(83)

Analytics

(130)

Animation

(413)

Asset Store

(370)

Asset Store Publisher

(21)

Assets

(557)

Audio

(185)

Cloud Build

(154)

Collaborate

(70)

Docs & Tutorials

(251)

Editor

(2579)

Everyplay

(17)

Game Performance Reporting

(22)

General

(1003)

Graphics

(903)

GUI

(447)

Input

(173)

Licensing

(93)

Networking

(192)

Physics

(392)

Platforms

(448)

Profiling & Optimization

(84)

Runtime

(188)

Scripting

(1154)

Terrain

(177)

WebGL

(145)