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40
votes

Units setup

Editor

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Jan 05, 2017

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Sebastienl

Add an option to change the display unit. Some artists prefer to work in centimeters rather meters. For example, it can be confu... Read more

23
votes

Up & Down component buttons in Inspector and Commentary (Tag) for this.

Editor

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Dec 02, 2016

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DeniskaAB

For best usability please add buttons with arrows for Up/Down components and Commentary and Labels (Tag) for best visual searching i... Read more

213
votes

The Linux export in the editor should be 64 bit by default

Editor

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Sep 14, 2016

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hardpenguin

Almost every Linux gamer these days uses a 64 bit system (see: https://www.gamingonlinux.com/users/statistics). Unlike Windows, 6... Read more

241
votes

Make ScriptInspector the default Unity code editor

Editor

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Sep 02, 2016

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lxpk

Unity should acquire Flipbook Games' ScriptInspector and make it the default code editor option for Unity, with Visual Studio and Mo... Read more

30
votes

I want to open when not in play Scene in the AssetBundle. In Editor Script.

Editor

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Nov 02, 2016

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NatsuoImai

There is a AssetBundle made in a different project. Containing the Scene is in it. I want to open when Unity this AssetBundle in my... Read more

214
votes

Editor Support for x64 Linux without 32-Bit

Editor

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Aug 06, 2016

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JayFoxRox

The Unity Editor doesn't (fully) support 64-Bit yet. The documentation claims differently, but I can't make it work on my 64-Bit Ar... Read more

97
votes

History window in editor

Editor

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Aug 26, 2016

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Dee_Lucky

Greetings, I think that adding window with history of recently used objects from projects would be easy to do and would extremely... Read more

33
votes

Add the scriptname to Missing (Mono Script)

Editor

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Oct 14, 2016

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whizzkid

When you refactor/rename scripts in your code editor, unity can lose track of the scripts attached to your gameobjects. It will the... Read more

50
votes

Zoom IN/OUT feature in the Animator window

Editor

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Jul 27, 2016

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fantom642

Zoom IN/OUT feature in the Animator window would be very useful when working with a big amount of different state machines Read more

31
votes

"Lock" prefab instances to prevent overriding original prefab

Editor

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Aug 17, 2016

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Lucidious

Right now it's quite easy to accidentally override prefabs by hitting the apply button. I know it can be undone with ctrl+z, but the... Read more

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