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33
votes

Option to let user generate solution and project files

Editor

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Jul 30, 2018

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LitchiSzu

At the moment, if you are not using an editor that Unity deems to need sln and csproj files, the editor won't generate any of these ... Read more

27
votes

Unity Hub - Ability to remove project from list

Editor

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Aug 03, 2018

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mostlyhuman

Those three dots out beside each project should have an option to remove the project, then another prompt should ask if you also wan... Read more

15
votes

Don't launch SteamVR when Unity Editor Launches

Editor

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Aug 09, 2018

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Naphier

When working on projects there's often no need to launch SteamVR when simply loading up the editor. Please just stop and launch Stea... Read more

162
votes

Make removal of "white matte" from .psd files optional in importer

Editor

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Jul 05, 2018

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td-lambda

Disabling the white matte removal on PSD breaks the workflow if you depend on using psd files for ui and utilizing layer effects suc... Read more

136
votes

Put all lib symbols along .apk upon build, not only il2cpp

Editor

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Jul 03, 2018

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Kamand0l

When building Android target we get a Project-version.symbols.zip file which contains debugging symbols for the il2cpp client code f... Read more

207
votes

Allow activation of personal license through the command line

Editor

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Apr 24, 2018

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BitCake-Studio

Currently we can only activate Plus/Pro versions of unity through the command line (-serial <code> flag). We're building an inter... Read more

55
votes

Add inheritance support to Copy Component/Paste Component Values

Editor

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May 14, 2018

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colinrullko

Currently, the Copy Component menu option in the Inspector panel can only be used to copy values between components of the same clas... Read more

43
votes

Import Packages To Specified Folder

Editor

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May 17, 2018

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CW3MH6

It'd be nice if there was an option when importing a package (from the Asset Store or a file) to "extract" it to a specific folder. ... Read more

48
votes

Do not remove references to non .NET Core .dlls and let us decide if we ...

Editor

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Mar 20, 2018

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MNNoxMortem

Request: Let us decide if we want to reference non .NET Core libraries. Unity removes the references to System.Windows.Forms.dll ... Read more

30
votes

Checkbox to disable automatic opening of folder where build will be plac...

Editor

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Apr 10, 2018

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VivianArchiact

Everytime I create a build Unity opens the folder containing the outputted build. Theres no way of disabling this and it would be gr... Read more

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