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Custom Cloud Build Artifacts
For several use cases, it would be nice to archive important files which are generated during the build process along with each vers... Read more
Building Windows Store Applications
Building Windows Store Applications Read more
Hooks to build on Git Pull Request
It would be ideal to be able to trigger cloud builds at the time a pull request is created. So rather than finding out the build fai... Read more
Automatic Play Store / Testflight build upload.
Both Play Store and Testflight offer APIs that allow you to configure automatic uploads from your build server. Unity also has an AP... Read more
Support Bitbucket App Passwords
Currently Git LFS doesn't seem to work for Bitbucket-hosted repos, because they don't have support for accessing Git LFS files using... Read more
Push builds to Steam
It would be great to have a way to push Standalone builds built in Cloud Build directly to a Steam development branch for testing. Read more
Support for Blender(.blend) files.
Unity has supported .blend files for a long time, Blender works perfectly with Unity, avoiding 3rd party exports that waste a long t... Read more
Local Build Upload Slack Notification
When a local build is uploaded to Cloud Build, a notification to current slack with download link would work great. Read more
PlasticSCM repository support
Plastic announced support for cloud hosted repositories. It would be good if we could use them for Unity Cloud Build. https://pla... Read more
Automated Upload to Itch.io "Butler" Backend
Along with the ability to upload to Steam's back end, the ability to push to itch.io's "Butler" back end would be super useful, savi... Read more
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- Asset Store Layout and Assets Visibility Issues
- Tilemap Custom Offset and Collider
- Assertion failed on expression: 'slotIdx < m_Size' still persisted in latest 2018.3
- Terrain "Target strength" sadly gone : would like this back, or painting options improved
- unity package dependency
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