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Integrations - Slack Share Link Option
With the new integrations, the option to add a share link to the Slack notification is gone. It would be great if this could be adde... Read more
Better Git Flow integration
I want to use git flow and automatically version my product. Git Flow usually has: - a develop branch which is used mainly before ... Read more
Allow "tagging" Cloud Build files
I don't know if this is best in Collaborate or Cloud Build but I would like the ability to "tag" a particular build in cloud build. ... Read more
Add Incremental Compiler to Cloud Build
We all want to use the features of the fast incremental compiler and the newest language features (up to c#7.2!). But when cloud sup... Read more
Specifying the build order in Unity Cloud Build
In our opinion, it would be a great improvement to allow users to specify the build order in Unity Cloud Build when you've got an au... Read more
Streamable archive formats for build artifiacts
Right now, for standalone, the main form of downloading build artifacts is through ZIP files. ZIP files may be friendly to the avera... Read more
the system
Hi I can not find the unity system for xbox 360 Read more
Show Build Started Reason in Side Panel
We have a mixture of auto-building and manual instigated builds, it would be lovely if the side panel shows the action that triggere... Read more
Customizing cloud build filenames
We have a project which we use to build 6 different apps depending on territory for Android and iOS. Our problem is that the output... Read more
Windows Store target for Unity Cloud Build
Windows Store is the only build target I still have to do manually. It would be great to have that in Cloud Build. Read more
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- Asset Store Layout and Assets Visibility Issues
- Tilemap Custom Offset and Collider
- Assertion failed on expression: 'slotIdx < m_Size' still persisted in latest 2018.3
- Terrain "Target strength" sadly gone : would like this back, or painting options improved
- unity package dependency
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