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2
votes

Audio Primitives - Looping sound with sustian and release?

Audio

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Sep 30, 2017

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mamekudz

Today I wanted to implement audio functions to my game and I don't believe that it is impossible to create simple looping sounds in ... Read more

5
votes

AudioSource Component should be able to play .midi files

Audio

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Aug 12, 2017

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StanawalkaWorld

Midi music can fit the theme of some games, but those midi to mp3 converters don't give you the sound, that is was before. I want... Read more

0
votes

Prenamed exposed params, currently every exposed parameter in the mixer ...

Audio

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Aug 10, 2017

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Marald

When exposing parameters on the mixer, currently you have to expose the param in the inspector, and rename it in the mixer panel. Wh... Read more

1
votes

Audio Bugs

Audio

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Jul 25, 2017

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FreeGameDev

There are 2 bugs I came across when working with audio. 1. Microphone.GetDeviceCaps is not outputting minFreq. It is always the sa... Read more

0
votes

Unity 4 Increased default virtual voice count

Audio

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Jul 14, 2017

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Groble-Inc

Hello. i am a Real Moto developer at Groble. using Unity 4 for internal reasons. we are currently developing Real Moto 2. there... Read more

0
votes

Use slider for Volume in editor

Audio

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Jul 05, 2017

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Litleck

Instead of just having to type the number you could just move the slider from 100% to 50% instead of typing 0.5 into it. This may s... Read more

10
votes

Tutorial Assets no longer available

Audio

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Jun 10, 2017

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Clebio

In the Sound Effects in Unity 5 tutorial (https://unity3d.com/learn/tutorials/topics/audio/sound-effects-unity-5), the asset linked ... Read more

1
votes

Different shapes for Reverb Zones and better settings for exterior

Audio

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Apr 21, 2017

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XZStudios

Reverb zones should have more shapes (Cube, triangle, cylinder etc.) and especially Custom, where you can create your own shape. Als... Read more

0
votes

Manage audio clips like sprites or animations.

Audio

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Jan 28, 2017

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PiFLYON

Hi, I'd like to have a unique audio sample (say .wav or .aiff) in my project, and be able to tell Unity which part of this large cli... Read more

8
votes

Mixer Performance Issue

Audio

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Jan 14, 2017

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WildLance

When a project contains a large amount of mixers, the AudioManager.Update() method takes up a lot of CPU time. This is the case whet... Read more

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