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32
votes

Increase audio voice polyphony to avoid voice stealing

Audio

-

Feb 09, 2011

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Roland Cahen

Limitation of the number of sound sources ? 32 ??? Voice stealing : Number of audio sources audio voice should not be limited. We wo... Read more

11
votes

Add a isPlaybackScheduled property to the AudioSource class

Audio

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Dec 05, 2016

-

SonicBloomEric

The AudioSource component supports scheduling playback to begin at a certain AudioDSP time using the AudioSource.PlayScheduled API. ... Read more

28
votes

Loop audio from point

Audio

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Jul 24, 2010

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Burningthumb

Unity has a checkbox in the audio source for looping the full clip, however some music has an intro that would be nice to play at th... Read more

29
votes

Support for Renoise and OpenMPT module tracker file formats

Audio

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Jun 30, 2010

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Nicolaj Schweitz

FMOD supports the good old .mod, .xm, .it, and .s3m tracker file formats. Times has changed since the old Amiga days where these whe... Read more

12
votes

Allow new audio mixer to be accessed from an Instantiate/prefab object

Audio

-

Mar 09, 2015

-

Ziron999

Currently you have to do the following no matter what: public AudioMixer masterMixer; no way to initialize except dragging and d... Read more

11
votes

add Reverb Filter Components presets to audio mixer's reverb effect

Audio

-

Oct 06, 2015

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FromLions

Presets are accessible if you attach a reverb filter to a game object, but not when working with the reverb effect in the mixer. ... Read more

11
votes

Basic Cut/Trim on Audio clip

Audio

-

Apr 17, 2015

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IntDev

It would be nice to have some basic Cut/Trim functionality on audio clips. There are always some gaps/delays in audio files hard to ... Read more

11
votes

Access by script to Rolloff curves

Audio

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Feb 01, 2014

-

Ambro

Get access to read/write a custom rolloff curve by script. Read more

11
votes

Audio: Microsoft Speech API

Audio

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Oct 10, 2010

-

Anonymous

Read more

10
votes

Add Time.timeScale support for Timeline audios

Audio

-

Jan 11, 2019

-

DenisWASD

Now when playing audio from the Timeline and then stop the game by using Time.timeScale = 0 (example: Pause Menu), everything in Tim... Read more

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