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138
votes

Audio: Access to individual tracks in mod file

Audio

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Sep 17, 2010

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niklaswörmann

yep. In order to use the greatness of mod files, we need, at least, to be able to access the individual tracks of the mod files. Opt... Read more

405
votes

Audio: basic sequencer API to make music games possible

Audio

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Apr 16, 2009

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recurv

Low level support for rock solid musical timing would make music games possible in Unity. Read more

12
votes

Allow Users to Get the Default Microphone

Audio

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Nov 05, 2016

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gabebigboxvr

Currently the Unity API requires a user to select a microphone to record by name only. This works well in most cases where the user... Read more

47
votes

multiple audio listeners

Audio

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Apr 30, 2011

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cartoonbaboon

For multiplayer games (eg. race or fps games etc.) having multiple listeners is essential Read more

43
votes

Tracker: Jump to specific pattern/Mute channel

Audio

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Feb 16, 2011

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Thomas Touzimsky

Since Unity supports tracker files now, it would be great if we could jump to a specific pattern in the song ("right now"/"once the ... Read more

88
votes

Audio: Wwise-like interactive audio tools

Audio

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Apr 16, 2009

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photex

Audio Kinetic's Wwise sound editor and interactive music system is amazing. Something similar (the unity editor could do most of thi... Read more

15
votes

Real-time audio IO access

Audio

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May 21, 2014

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Pi_3.14

I develop musical training software. Also binaural/3D audio. Data comes from the microphone, is processed, different data goes to... Read more

15
votes

Make OnAudioFilterRead honor Time.captureFramerate

Audio

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Mar 31, 2014

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rectalogic

Currently audio processing does not honor Time.captureFramerate. I set this to capture frames and render to a video file. I would li... Read more

22
votes

Audio: Left and right audio listener

Audio

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Apr 05, 2012

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Anonymous

If you have ever researched in advanced 3D audio, you would proberly bump into something called Head Related Tranfer Functions (HRTF... Read more

31
votes

Audio: Geometry based occlusion

Audio

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Apr 09, 2011

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Joel Walsh

can you please add geometry based occlusion ? Just draw a line between the player and an audio source and once its interrupted you a... Read more

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