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10
votes

Audio: Play sound at exact time

Audio

-

Feb 14, 2012

-

syltefar

A method like the following: AudioSource.PlayAtTick( Uint64 tick ) would (in conjunction with AudioSource.timeSamples) be extr... Read more

3
votes

Audio: Increase AudioSource Pitch Range Limit

Audio

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Feb 07, 2012

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Tobias Miller

When using Unity to raise the pitch of an AudioClip, the AudioSource pitch is limited to 3.0, or 300% of the original sample pitch. ... Read more

4
votes

compatibility between MaxMsp and Unity or PureData and Unity

Audio

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Jan 16, 2012

-

lukasgmusic

Hi, Im stuying music and media arts in switzerland. I realized that its pretty hard as a soundguy to get arround the musical part in... Read more

6
votes
8
votes

sound priority

Audio

-

Nov 10, 2011

-

kevin

We need to have a way to change priority for the sound engine thread. Sound must not skip even at the detriment of frame rate. We s... Read more

0
votes

Filtered sound duration

Audio

-

May 30, 2011

-

Wahooney

A method that will let scripts accurately determine when a filtered sound is no longer emitting sound. This will allow the source to... Read more

1
votes

Audio: Adjustable roll-off for all filters

Audio

-

Apr 14, 2011

-

Malcolm

The roll-off for a Low-pass Filter can be manually adjusted in the AudioSource pane but this feature does not seem to be available f... Read more

1
votes

Improve volume and pitch scales

Audio

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Apr 09, 2011

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Joel Walsh

Please improve the scale for both volume and pitch as the existing values are meaningless / arbitrary values. Volume attenuation sh... Read more

9
votes

Improve loop support

Audio

-

Apr 09, 2011

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Joel Walsh

Please consider the following improvement when using .wav as the clip source with no compression. In the docs under audio source it... Read more

1
votes

Audio Clip Priority

Audio

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Mar 24, 2011

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nrvllrgrs

While AudioSource has a priority value, it would be convenient to have a priority on the AudioClip itself. This property would act a... Read more

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