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Expose API for AudioMixerGroup and AudioEffects, AudioMixer parameters
1. Solo, Mute, Bypass - public variables or methods to set them. 2. Ability to access Effects like Attenuation. Remove exposed pa... Read more
Load Ambisonics from files/stream at runtime
There is currently no way to play ambisonics that are loaded from file. This especially is important for ambisonic audio embedded i... Read more
Array version of AudioSource.SetSpatializerFloat
Sometimes we not only would like to set a floating parameter to the audio source, but a set of values (e.g. object position or filte... Read more
Streaming .mp3 support now that patent has expired.
"Streaming of 'mp3' on this platform is not supported" I understand that this error is due to mp3 licensing issues, but it appear... Read more
Ability to set the AV audio session category on iOS.
At the moment the default Unity sets to is either AVAudioSessionCategoryAmbient or AVAudioSessionCategorySoloAmbient depending on wh... Read more
Audio Focus management
Unity 5.4+ always grabs AudioFocus on Android when Unity application is focused. Ideal situation would be to give developers a co... Read more
Why AudioType.MPEG doesn't work with Desctop Builds?
Soon the validity of the patent on mp3 is over, the format was free for use. But still, unity did not support AudioType.MPEG to desk... Read more
AudioSource.PlayClipAtPoint should have an overload to send the output t...
AudioSource.PlayClipAtPoint should have an overload to send the output to a mixer group. Read more
UnityWebRequest stream Audio
With WWW.getAudioClip we always had the possibility to stream an audioclip. With UnityWebRequest this is not the case, we can onl... Read more
Programming access to channels of Tracker Module formats (.XM, .MOD, etc.)
The tracker modules not only are very powerful in optimal usage of space, but by nature they can re-use parts of their song for loop... Read more
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- Asset Store Layout and Assets Visibility Issues
- Tilemap Custom Offset and Collider
- Assertion failed on expression: 'slotIdx < m_Size' still persisted in latest 2018.3
- Terrain "Target strength" sadly gone : would like this back, or painting options improved
- unity package dependency
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