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244
votes

Audio Focus management

Audio

-

Oct 13, 2016

-

okuligowski

Unity 5.4+ always grabs AudioFocus on Android when Unity application is focused. Ideal situation would be to give developers a co... Read more

44
votes

Programming access to channels of Tracker Module formats (.XM, .MOD, etc.)

Audio

-

May 02, 2016

-

v-houbraken

The tracker modules not only are very powerful in optimal usage of space, but by nature they can re-use parts of their song for loop... Read more

108
votes

Detect Audio Playing in other Apps on Mobile

Audio

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Dec 20, 2015

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toeadd31

Have a way to detect if another application is playing audio. For iOS you can do this is native code, but on Android the method y... Read more

180
votes

AudioMixerSnapshot.TransitionTo() updates when TimeScale = 0

Audio

-

Mar 19, 2015

-

jamjamtuck

Since animators can update when Time.TimeScale is zero it would be awesome if AudioMixerSnapshot.TransitionTo() also updated or had ... Read more

155
votes

Mute, Solo and Bypass buttons on AudioMixer Group's should be settable t...

Audio

-

Mar 11, 2015

-

jerotas

I would like to be able to mute a channel with a simple API call. And be able to tell if it's muted as well. Snapshots are useful fo... Read more

92
votes

OPUS audio support

Audio

-

May 04, 2015

-

wbgs-gaming

I am wonder if you guys can support OPUS audio? OPUS is truly the best sounding and would fit right in with the gaming scene thanks.... Read more

11
votes

Add a isPlaybackScheduled property to the AudioSource class

Audio

-

Dec 05, 2016

-

SonicBloomEric

The AudioSource component supports scheduling playback to begin at a certain AudioDSP time using the AudioSource.PlayScheduled API. ... Read more

41
votes

Important for Locally Social VR / Splitscreen Multiplayer: Multiple Audi...

Audio

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Sep 15, 2015

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jashan

When there's several people playing a VR game with a single HMD that they pass around, it's pretty cool to show something that's int... Read more

16
votes

Copy/Paste group effects in Audio Mixer

Audio

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Apr 01, 2016

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Draco-Nared

When you select a group in Audio Mixer, the only way to copy/paste effects' values is to manually write them in other group. It woul... Read more

17
votes

Audio Spatialisation SDK SetParameter overloads

Audio

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Oct 12, 2015

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nefelia

Currently it is only possible to set spatialisation parameters via SetSpatializerFloat functions (native-side callback: SetFloatPara... Read more

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