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42
votes

CAD file format support

Assets

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Oct 01, 2010

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ZergCow

Add CAD formats to the Art Pipeline to allow me to use CAD models in the same way I use Maya and 3DS Max models. Also, support for P... Read more

14
votes

Asset bundle compatibility after public variable modification

Assets

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Jun 16, 2014

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mrmanager

I work for DeNA West, a game studio headquartered in San Francisco, CA. We utilize asset bundles for many of our games; they are a c... Read more

17
votes

Support multiple Plugins folders

Assets

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Feb 08, 2013

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andymads

Much like with Resources folders and Editor folders, can we have more than one Plugins folder. It would really help with keeping th... Read more

17
votes

Expose progress for lightmap baking API

Assets

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Oct 29, 2012

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theylovegames

The lightmap baking API has an async operation that you can check if it's done. But you can't check the current progress. Please ex... Read more

23
votes

"Common" Folder - shared assets between multiple projects

Assets

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Sep 27, 2011

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Zergling103

Often I re-use the vast majority of my code and assets when switching between projects, but often have to copy the assets over betwe... Read more

45
votes

Importing: direct Softimage/XSI import

Assets

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Apr 15, 2009

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islanddreamer

Importing: direct Softimage/XSI import Read more

13
votes

Replace assets with other assets

Assets

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Feb 20, 2014

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Steel 3D

Replace an asset with other asset. Like change an animation with other animation, change the AI from a dog to a zombie, etc. Read more

15
votes

Ability to share MonoDevlop code formatting options with other users

Assets

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Sep 10, 2012

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GonzoCubFan

This is actually 2 requests, in oder of priority. Currently, you can set up the rules you would like to use for code formatting i... Read more

17
votes

import package to a folder

Assets

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Apr 14, 2011

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Keld Ølykke

Import Package into a specific folder Read more

22
votes

Editor: Extract multiple textures from one psd

Assets

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Jun 10, 2010

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ugur.ister

for psds it should create one texture by default like now but then in import settings be able to enter names for other textures and ... Read more

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