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AssetDatabase.CopyAsset should return reference to the new copy
AssetDatabase.CopyAsset returns bool. It would be more useful if it returned reference to the new copy. Read more
Assets Variants
Generalize the concept of prefab variants to all asset types. Material variants would be great, but in general the possibility to o... Read more
Concerns about forward compatibility
As a Unity newbie I am a little concerned about the apparent lack of forward compatibilty, i.e. a project developed in an older rele... Read more
Puff the Magic Dragon
There's an app called Pop using your Business name "Made with Unity" but thats a lot of hot air. Opening the app jus gives you a pun... Read more
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- unity package dependency
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- Retain Normals Option for Blend Shape Normals
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- Document ScriptableObject.OnValidate()
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